void esrv_send_item(object *ob, object *obx)
static const flag_definition flags[]
void ext_info_map(int color, const mapstruct *map, uint8_t type, uint8_t subtype, const char *str1)
void move_firewall(object *ob)
static event_registration m
void apply_auto_fix(mapstruct *m)
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *txt)
void emergency_save(int x)
void esrv_update_spells(player *pl)
void rod_adjust(object *rod)
void set_darkness_map(mapstruct *m)
void draw_ext_info_format(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *format,...)
void esrv_update_item(int flags, object *pl, object *op)
Python Guilds Quick outline Add a guild(mapmakers) this is still a problem *after dropping the token to gain access to the stove a woodfloor now appears which is Toolshed Token(found in Guild_HQ) *Note also have multiple gates in place to protect players and items from the mana explosion drop x for Jewelers room *Jewelers room works just need to determine what x is drop x for Thaumaturgy room *Thaumaturgy room works just need to determine what x is drop gold dropping the Firestar named fearless allows access to but I suspect that the drop location of the chest is not as intended because the player is in the way once you enter the chest the exit back to the basement is things such as the message et al reside on teleporters which then transport items to the map as they are when the map is already purchased items reappear in that area From my this does not cause any problems at the moment But this should be corrected fixed Major it s now possible to buy guilds Ryo Update Uploaded guild package to CVS Changes the cauldrons and the charging room I spent a while agonizing over They were natural guild enhancements but much too much value for any reasonable expense to buy them Then I thought that they should be pay access but at a greatly reduced rate SO when you buy a forge or whatever for your guild it is available on a perplayer daily rate but it will be accessable for testing and to DMs to play with Like I said lots still to do with the especially comingt up with quest items for buying things like the new workshops and stuff One of the things I would like some input on would be proposals for additional fields for either the guildhouses or guild datafiles to play with Currently the Guildhouse but there is no reason we can t have more than one measure of a guild perhaps have dues relate to Dues and use points for some other suspended or inactive or when a guild is founded inactive active Guilds have the format
void esrv_del_item(player *pl, object *ob)
void clean_tmp_files(void)
void dragon_ability_gain(object *ob, int x, int y)
object * find_skill_by_number(object *who, int skillno)