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Crossfire Server, Trunk
1.75.0
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Defines a tile where something can grow. More...
Collaboration diagram for weather_grow_t:Data Fields | |
| int | elevmax |
| Maximum elevation for herb to grow. More... | |
| int | elevmin |
| Minimum elevation for herb to grow. More... | |
| const char * | herb |
| Arch name of item to grow. More... | |
| int | humax |
| Maximum humidity for herb to grow. More... | |
| int | humin |
| Minimum humidity for herb to grow. More... | |
| int | random |
| Random apparition factor. More... | |
| float | rfmax |
| Maximum rainfall for herb to grow (inches/day). More... | |
| float | rfmin |
| Minimum rainfall for herb to grow (inches/day). More... | |
| int | season |
| Season the herb can grow. More... | |
| int | tempmax |
| Maximum temperature for herb to grow. More... | |
| int | tempmin |
| Minimum temperature for herb to grow. More... | |
| const char * | tile |
| Arch tile to grow on, NULL if anything. More... | |
Defines a tile where something can grow.
Definition at line 153 of file cfweather.cpp.