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Crossfire Server, Trunk
1.75.0
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Defines a tile where something can grow. More...
Data Fields | |
int | elevmax |
Maximum elevation for herb to grow. More... | |
int | elevmin |
Minimum elevation for herb to grow. More... | |
const char * | herb |
Arch name of item to grow. More... | |
int | humax |
Maximum humidity for herb to grow. More... | |
int | humin |
Minimum humidity for herb to grow. More... | |
int | random |
Random apparition factor. More... | |
float | rfmax |
Maximum rainfall for herb to grow (inches/day). More... | |
float | rfmin |
Minimum rainfall for herb to grow (inches/day). More... | |
int | season |
Season the herb can grow. More... | |
int | tempmax |
Maximum temperature for herb to grow. More... | |
int | tempmin |
Minimum temperature for herb to grow. More... | |
const char * | tile |
Arch tile to grow on, NULL if anything. More... | |
Defines a tile where something can grow.
Definition at line 153 of file cfweather.cpp.