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Crossfire Server, Trunk
1.75.0
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#include <global.h>#include <ob_methods.h>#include <ob_types.h>#include <sounds.h>#include <sproto.h>
Include dependency graph for marker.cpp:Go to the source code of this file.
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| void | init_type_marker (void) |
| Initializer for the marker object type. More... | |
| static method_ret | marker_type_process (object *op) |
| Processes a marker. More... | |
| static method_ret | marker_type_trigger (object *op, object *cause, int state) |
| A marker is triggered. More... | |
| static void | move_marker (object *op) |
| Move function for marker objects. More... | |
The implementation of marker objects.
Definition in file marker.cpp.
| void init_type_marker | ( | void | ) |
Initializer for the marker object type.
Definition at line 40 of file marker.cpp.
References MARKER, marker_type_process(), marker_type_trigger(), register_process(), register_trigger(), and TRIGGER_MARKER.
Referenced by register_all_ob_types().
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Processes a marker.
| op | The marker to process |
| METHOD_OK |
Definition at line 102 of file marker.cpp.
References METHOD_OK, and move_marker().
Referenced by init_type_marker().
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A marker is triggered.
| op | The object being triggered |
| cause | Ignored. |
| state | Ignored. |
| METHOD_OK |
Definition at line 114 of file marker.cpp.
References METHOD_OK, and move_marker().
Referenced by init_type_marker().
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Move function for marker objects.
When moved, a marker will search for a player sitting above it, and insert an invisible, weightless force into him with a specific code as the slaying field.
At that time, it writes the contents of its own message field to the player. The marker will decrement hp to 0 and then delete itself every time it grants a mark. unless hp was zero to start with, in which case it is infinite.
| op | marker to move. Can be removed if it reached its marking limit. |
Definition at line 61 of file marker.cpp.
References object::above, add_force(), add_string(), draw_ext_info, find_force(), living::food, GET_MAP_OB, living::hp, object::lore, object::map, object::msg, MSG_SUBTYPE_NONE, MSG_TYPE_MISC, NDI_NAVY, NDI_UNIQUE, object_free_drop_inventory(), object_remove(), PLAYER, object::slaying, object::stats, object::type, object::x, and object::y.
Referenced by marker_type_process(), and marker_type_trigger().
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