Use of the state-variable in player objects.
More...
Use of the state-variable in player objects.
See the login process page.
◆ ST_CHANGE_CLASS
#define ST_CHANGE_CLASS 3 |
New character, choosing class.
Definition at line 528 of file define.h.
◆ ST_CHANGE_PASSWORD_CONFIRM
#define ST_CHANGE_PASSWORD_CONFIRM 13 |
Player is confirming new password.
Definition at line 536 of file define.h.
◆ ST_CHANGE_PASSWORD_NEW
#define ST_CHANGE_PASSWORD_NEW 12 |
Player is entering new password.
Definition at line 535 of file define.h.
◆ ST_CHANGE_PASSWORD_OLD
#define ST_CHANGE_PASSWORD_OLD 11 |
Player is entering old password to change password.
Definition at line 534 of file define.h.
◆ ST_CONFIRM_PASSWORD
#define ST_CONFIRM_PASSWORD 8 |
New character, confirm password.
Definition at line 532 of file define.h.
◆ ST_CONFIRM_QUIT
#define ST_CONFIRM_QUIT 4 |
Player used the 'quit' command, make sure that's ok.
Definition at line 529 of file define.h.
◆ ST_GET_NAME
Player just connected.
Definition at line 530 of file define.h.
◆ ST_GET_PARTY_PASSWORD
#define ST_GET_PARTY_PASSWORD 10 |
Player tried to join a password-protected party.
Definition at line 533 of file define.h.
◆ ST_GET_PASSWORD
#define ST_GET_PASSWORD 7 |
Name entered, now for password.
Definition at line 531 of file define.h.
◆ ST_PLAY_AGAIN
Player left through a bed of reality, and can login again.
Definition at line 526 of file define.h.
◆ ST_PLAYING
◆ ST_ROLL_STAT
New character, rolling stats.
Definition at line 527 of file define.h.