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Crossfire Server, Trunk
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Functions | |
| def | find_player (object) |
Variables | |
| ActionRequired = Params[2] | |
| activator = Crossfire.WhoIsActivator() | |
| Applied | |
| string | Approved = 'Access granted' |
| Corpse = activator.Map.ObjectAt(int (21), int (0)) | |
| Curse = activator.Map.ObjectAt(int(x4),int(y4)) | |
| Curse1 = activator.CheckArchInventory("amulet") | |
| guild = CFGuilds.CFGuild(guildname) | |
| guildname = Params[0] | |
| guildrecord = CFGuilds.CFGuildHouses().info(guildname) | |
| mymap = activator.Map | |
| Name | |
| Race | |
| Weight | |
| whoami = Crossfire.WhoAmI() | |
| x4 = random.randint(21, 23) | |
| y4 = random.randint(22,24) | |
| def arrest.find_player | ( | object | ) |
Definition at line 8 of file arrest.py.
References CFGuildClearance.CheckClearance(), and split().

| arrest.guild = CFGuilds.CFGuild(guildname) |
| arrest.guildrecord = CFGuilds.CFGuildHouses().info(guildname) |
| arrest.Name |
Definition at line 40 of file arrest.py.
Referenced by SoundFiles.refreshSounds().