Crossfire Server, Trunk
|
Functions | |
def | find_player (object) |
Variables | |
ActionRequired = Params[2] | |
activator = Crossfire.WhoIsActivator() | |
Applied | |
string | Approved = 'Access granted' |
Corpse = activator.Map.ObjectAt(int (21), int (0)) | |
Curse = activator.Map.ObjectAt(int(x4),int(y4)) | |
Curse1 = activator.CheckArchInventory("amulet") | |
guild = CFGuilds.CFGuild(guildname) | |
guildname = Params[0] | |
guildrecord = CFGuilds.CFGuildHouses().info(guildname) | |
mymap = activator.Map | |
Name | |
Race | |
Weight | |
whoami = Crossfire.WhoAmI() | |
x4 = random.randint(21, 23) | |
y4 = random.randint(22,24) | |
def arrest.find_player | ( | object | ) |
Definition at line 8 of file arrest.py.
References CFGuildClearance.CheckClearance(), and split().
arrest.guild = CFGuilds.CFGuild(guildname) |
arrest.guildrecord = CFGuilds.CFGuildHouses().info(guildname) |
arrest.Name |
Definition at line 40 of file arrest.py.
Referenced by SoundFiles.refreshSounds().