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Crossfire Server, Trunk
1.75.0
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The score structure is used when treating new high-scores. More...
Collaboration diagram for score:Data Fields | |
| int64_t | exp |
| Experience. More... | |
| char | killer [BIG_NAME] |
| Name (+ title) or "left". More... | |
| char | maplevel [BIG_NAME] |
| Killed on what level. More... | |
| int | maxgrace |
| Max grace when killed. More... | |
| int | maxhp |
| Max hp when killed. More... | |
| int | maxsp |
| Max sp when killed. More... | |
| char | name [BIG_NAME] |
| Name. More... | |
| int | position |
| Position in the highscore list. More... | |
| char | title [BIG_NAME] |
| Title. More... | |
The score structure is used when treating new high-scores.
Definition at line 35 of file hiscore.cpp.
| int64_t score::exp |
Experience.
Definition at line 39 of file hiscore.cpp.
Referenced by add_score(), and hiscore_check().
| char score::killer[BIG_NAME] |
| char score::maplevel[BIG_NAME] |
| int score::maxgrace |
| int score::maxhp |
| int score::maxsp |
| char score::name[BIG_NAME] |
Name.
Definition at line 36 of file hiscore.cpp.
Referenced by add_score(), hiscore_check(), hiscore_display(), and hiscore_save().
| int score::position |
Position in the highscore list.
Definition at line 44 of file hiscore.cpp.
Referenced by add_score(), hiscore_check(), and hiscore_load().
| char score::title[BIG_NAME] |