![]() |
Crossfire Server, Trunk
1.75.0
|
This is an overlay structure of the whole world. More...
Data Fields | |
int32_t | avgelev |
Average elevation. More... | |
uint8_t | darkness |
Indicates level of darkness of map. More... | |
int8_t | forestry |
Range of forestedness. More... | |
int8_t | humid |
Humitidy of this tile. More... | |
int16_t | pressure |
Barometric pressure (mb). More... | |
uint32_t | rainfall |
Cumulative rainfall. More... | |
int16_t | realtemp |
Temperature at a given calculation step for this tile. More... | |
int8_t | sky |
Sky conditions. More... | |
int16_t | temp |
Base temperature of this tile (F). More... | |
int8_t | water |
-100 - 100 percentage of water tiles. More... | |
int8_t | winddir |
Direction of wind. More... | |
int8_t | windspeed |
Windspeed of this tile. More... | |
This is an overlay structure of the whole world.
It exists as a simple high level map, which doesn't contain the full data of the underlying map. in this map, only things such as weather are recorded. By doing so, we can keep the entire world parameters in memory, and act as a whole on them at once. We can then, in a separate loop, update the actual world with the new values we have assigned.
Definition at line 94 of file cfweather.cpp.