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Crossfire Server, Trunk
1.75.0
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Data Fields | |
int | dir |
object * | op |
object * | part |
object * | skill |
const char * | string |
Definition at line 406 of file skill_util.cpp.
int do_skill_cb_data::dir |
Definition at line 410 of file skill_util.cpp.
Referenced by animate_weapon(), attack_hth(), attack_melee_weapon(), attempt_jump(), cast_bless(), cast_cause_disease(), cast_change_ability(), cast_cone(), cast_create_food(), cast_create_missile(), cast_create_obj(), cast_curse(), cast_heal(), cast_light(), cast_polymorph(), cast_smite_spell(), cast_spell(), cast_transfer(), cast_wonder(), counterspell(), create_bomb(), dimension_door(), do_skill(), do_skill_cb(), do_throw(), find_target_for_friendly_spell(), fire_arch_from_position(), fire_bolt(), fire_swarm(), get_pointed_target(), jump(), magic_wall(), move_ball_spell(), move_missile(), pick_lock(), probe(), put_a_monster(), singing(), skill_attack(), skill_throw(), steal(), and use_oratory().
object* do_skill_cb_data::op |
Definition at line 407 of file skill_util.cpp.
Referenced by adj_stealchance(), alchemy(), animate_bomb(), animate_weapon(), attack_melee_weapon(), attempt_hide(), attempt_steal(), calc_skill_exp(), can_be_transmuted_to_flower(), cast_bless(), cast_cause_disease(), cast_change_ability(), cast_change_map_lightlevel(), cast_cone(), cast_consecrate(), cast_create_food(), cast_create_missile(), cast_create_obj(), cast_create_town_portal(), cast_curse(), cast_destruction(), cast_detection(), cast_earth_to_dust(), cast_heal(), cast_identify(), cast_invisible(), cast_item_curse_or_bless(), cast_light(), cast_magic_storm(), cast_polymorph(), cast_smite_spell(), cast_spell(), cast_transfer(), cast_wonder(), cast_word_of_recall(), check_bullet(), check_spell_knockback(), check_spell_known(), cone_drop(), counterspell(), create_aura(), create_bomb(), dimension_door(), do_skill(), do_skill_attack(), do_skill_cb(), do_throw(), execute_word_of_recall(), explode_bullet(), explosion(), find_best_player_hth_skill(), find_target_for_friendly_spell(), find_throw_ob(), fire_arch_from_position(), fire_bolt(), fire_swarm(), forklightning(), get_pointed_target(), handle_spell_confusion(), hide(), lookup_spell_by_name(), magic_wall(), make_object_glow(), mood_change(), move_ball_spell(), move_bolt(), move_bullet(), move_cone(), move_missile(), move_swarm_spell(), ok_to_put_more(), perceive_self(), place_alchemy_objects(), polymorph(), polymorph_item(), polymorph_living(), polymorph_melt(), prayer_failure(), probe(), put_a_monster(), recharge(), reflwall(), remove_curse(), remove_trap(), set_spell_skill(), show_skills(), shuffle_attack(), skill_throw(), spell_consume_items(), spell_effect_type_process(), spell_failure(), steal(), summon_hostile_monsters(), swap_random_stats(), town_portal_destroy_existing(), town_portal_find_force(), transmute_item_to_flower(), use_skill(), and write_mark().
object* do_skill_cb_data::part |
Definition at line 408 of file skill_util.cpp.
Referenced by cast_detection(), do_skill(), do_skill_cb(), do_throw(), and skill_throw().
object* do_skill_cb_data::skill |
Definition at line 409 of file skill_util.cpp.
Referenced by do_skill_cb().
const char* do_skill_cb_data::string |
Definition at line 411 of file skill_util.cpp.
Referenced by do_skill_cb().