Options passed to ready_map_name() and load_original_map().
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Options passed to ready_map_name() and load_original_map().
◆ MAP_FLUSH
Always load map from the map directory, and don't do unique items or the like.
Definition at line 94 of file map.h.
◆ MAP_NO_DIFFICULTY
#define MAP_NO_DIFFICULTY 0x4 |
If set then don't compute a map difficulty if it is 0.
Definition at line 96 of file map.h.
◆ MAP_OVERLAY
Map to load is an overlay.
Always put items above floor.
Definition at line 98 of file map.h.
◆ MAP_PLAYER_UNIQUE
#define MAP_PLAYER_UNIQUE 0x2 |
This map is player-specific.
Don't do any more name translation on it.
Definition at line 95 of file map.h.
◆ MAP_STYLE
Active objects shouldn't be put on active list.
Definition at line 97 of file map.h.