Crossfire Server, Trunk  1.75.0
Map loading flags

Options passed to ready_map_name() and load_original_map(). More...

Macros

#define MAP_FLUSH   0x1
 Always load map from the map directory, and don't do unique items or the like. More...
 
#define MAP_NO_DIFFICULTY   0x4
 If set then don't compute a map difficulty if it is 0. More...
 
#define MAP_OVERLAY   0x10
 Map to load is an overlay. More...
 
#define MAP_PLAYER_UNIQUE   0x2
 This map is player-specific. More...
 
#define MAP_STYLE   0x8
 Active objects shouldn't be put on active list. More...
 

Detailed Description

Options passed to ready_map_name() and load_original_map().

Macro Definition Documentation

◆ MAP_FLUSH

#define MAP_FLUSH   0x1

Always load map from the map directory, and don't do unique items or the like.

Definition at line 94 of file map.h.

◆ MAP_NO_DIFFICULTY

#define MAP_NO_DIFFICULTY   0x4

If set then don't compute a map difficulty if it is 0.

Definition at line 96 of file map.h.

◆ MAP_OVERLAY

#define MAP_OVERLAY   0x10

Map to load is an overlay.

Always put items above floor.

Definition at line 98 of file map.h.

◆ MAP_PLAYER_UNIQUE

#define MAP_PLAYER_UNIQUE   0x2

This map is player-specific.

Don't do any more name translation on it.

Definition at line 95 of file map.h.

◆ MAP_STYLE

#define MAP_STYLE   0x8

Active objects shouldn't be put on active list.

Definition at line 97 of file map.h.