Crossfire Server, Trunk
reputation.py
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import
Crossfire
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import
CFReputation
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def
get_killer
(hitter):
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owner = hitter.Owner
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if
owner
is
not
None
:
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return
owner
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return
hitter
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def
is_player
(op):
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return
op.Type == Crossfire.Type.PLAYER
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def
on_kill
():
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killer =
get_killer
(Crossfire.WhoIsActivator())
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victim = Crossfire.WhoAmI()
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if
is_player
(killer):
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CFReputation.record_kill
(victim.Race, victim.Map.Region.Name, killer.Name)
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# disabled by default, doesn't currently have a big in-game impact and has a
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# pretty significant performance hit
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#on_kill()
CFReputation.record_kill
def record_kill(race, region, player, fraction=0.0001, limit=0.4)
Definition:
__init__.py:71
reputation.on_kill
def on_kill()
Definition:
reputation.py:13
reputation.get_killer
def get_killer(hitter)
Definition:
reputation.py:4
reputation.is_player
def is_player(op)
Definition:
reputation.py:10
crossfire-crossfire-maps
python
events
gkill
reputation.py
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