Crossfire Server, Trunk
Field index
This page lists all attributes.
accept_alive
object::artifact
FLAG_BLOCKSVIEW
object::move_block
blocks_prayer
FLAG_CHANGING
FLAG_CLIENT_ANIM_RANDOM
FLAG_CLIENT_ANIM_SYNC
connection value
living::food
elevation
object::glow_radius
FLAG_IDENTIFIED
identified_animation
identified_anim_speed
identified_face
identified_anim_random
identified_name
identified_name_pl
object::face
object::invisible
FLAG_IS_USED_UP
object::slaying
object::material
object::msg
object::name
FLAG_NO_PICK
object::nrof
object::name_pl
price_adjustment
price_adjustment_buy
price_adjustment_sell
object::smoothlevel
FLAG_SPLITTING
object::title
FLAG_UNPAID
object::value
object::weight
object::last_sp
living::exp
living::ac
object::path_attuned
living::Cha
living::Con
FLAG_CURSED
FLAG_DAMNED
object::path_denied
living::Dex
FLAG_STARTEQUIP
living::grace
object::move_type
living::hp
living::Int
FLAG_APPLIED
object::item_power
living::luck
living::sp
living::Pow
race_restriction
FLAG_REFL_MISSILE
FLAG_REFL_SPELL
object::path_repelled
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
object::resist
FLAG_LIFESAVE
FLAG_STEALTH
living::Str
FLAG_UNIQUE
living::wc
living::Wis
FLAG_XRAYS
object::level
object::magic
object::last_heal
object::anim_suffix
object::subtype
object::randomitems
FLAG_IS_CAULDRON
object::other_arch
object::race
object::container
face_opened
object::speed
object::move_on
object::attacktype
object::last_grace
living::maxgrace
living::dam
object::last_eat
living::maxsp
living::maxhp
FLAG_NO_DAMAGE
on_use_yield
FLAG_IS_HILLY
FLAG_NO_MAGIC
object::move_slow
object::move_slow_penalty
FLAG_IS_WOODED
object::direction
FLAG_ALIVE
object::resist
FLAG_SLEEP
object::attack_movement
FLAG_CAST_SPELL
FLAG_USE_ARMOUR
FLAG_USE_BOW
FLAG_USE_RANGE
FLAG_USE_RING
FLAG_USE_SCROLL
FLAG_USE_SHIELD
FLAG_CAN_USE_SKILL
FLAG_USE_WEAPON
object::carrying
death_animation
FLAG_FRIENDLY
FLAG_HITBACK
object::will_apply
FLAG_MONSTER
FLAG_GENERATOR
generator_limit
generator_code
generator_max_map
generator_radius
no_mood_change
FLAG_ONE_HIT
object::pick_up
FLAG_RANDOM_MOVE
FLAG_RUN_AWAY
FLAG_SEE_IN_DARK
FLAG_SEE_INVISIBLE
FLAG_STAND_STILL
FLAG_CONTENT_ON_GEN
FLAG_UNAGGRESSIVE
FLAG_UNDEAD
FLAG_NO_DROP
FLAG_NO_STRENGTH
FLAG_AUTO_APPLY
object::expmul
wc_increase_rate
object::skill
object::casting_time
casting_requirements
object::duration
immunity_chance
anim_full
base_speed
face_full
object::move_allow
passenger_limit
weight_speed_ratio
FLAG_BLESSED
FLAG_CAN_ROLL
object::weapontype
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