Crossfire Server, Trunk
Field index
This page lists all attributes.
accept_alive
obj::artifact
FLAG_BLOCKSVIEW
obj::move_block
blocks_prayer
FLAG_CHANGING
FLAG_CLIENT_ANIM_RANDOM
FLAG_CLIENT_ANIM_SYNC
connection value
liv::food
elevation
obj::glow_radius
FLAG_IDENTIFIED
identified_animation
identified_anim_speed
identified_face
identified_anim_random
identified_name
identified_name_pl
obj::face
obj::invisible
FLAG_IS_USED_UP
obj::slaying
obj::material
obj::msg
obj::name
FLAG_NO_PICK
obj::nrof
obj::name_pl
price_adjustment
price_adjustment_buy
price_adjustment_sell
obj::smoothlevel
FLAG_SPLITTING
obj::title
FLAG_UNPAID
obj::value
obj::weight
obj::last_sp
liv::exp
liv::ac
obj::path_attuned
liv::Cha
liv::Con
FLAG_CURSED
FLAG_DAMNED
obj::path_denied
liv::Dex
FLAG_STARTEQUIP
liv::grace
obj::move_type
liv::hp
liv::Int
FLAG_APPLIED
obj::item_power
liv::luck
liv::sp
liv::Pow
race_restriction
FLAG_REFL_MISSILE
FLAG_REFL_SPELL
obj::path_repelled
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
obj::resist
FLAG_LIFESAVE
FLAG_STEALTH
liv::Str
FLAG_UNIQUE
liv::wc
liv::Wis
FLAG_XRAYS
obj::level
obj::magic
obj::last_heal
obj::anim_suffix
obj::subtype
obj::randomitems
FLAG_IS_CAULDRON
obj::other_arch
obj::race
obj::container
face_opened
obj::speed
obj::move_on
obj::attacktype
obj::last_grace
liv::maxgrace
liv::dam
obj::last_eat
liv::maxsp
liv::maxhp
FLAG_NO_DAMAGE
on_use_yield
FLAG_IS_HILLY
FLAG_NO_MAGIC
obj::move_slow
obj::move_slow_penalty
FLAG_IS_WOODED
obj::direction
FLAG_ALIVE
obj::resist
FLAG_SLEEP
obj::attack_movement
FLAG_CAST_SPELL
FLAG_USE_ARMOUR
FLAG_USE_BOW
FLAG_USE_RANGE
FLAG_USE_RING
FLAG_USE_SCROLL
FLAG_USE_SHIELD
FLAG_CAN_USE_SKILL
FLAG_USE_WEAPON
obj::carrying
death_animation
FLAG_FRIENDLY
FLAG_HITBACK
obj::will_apply
FLAG_MONSTER
FLAG_GENERATOR
generator_limit
generator_code
generator_max_map
generator_radius
no_mood_change
FLAG_ONE_HIT
obj::pick_up
FLAG_RANDOM_MOVE
FLAG_RUN_AWAY
FLAG_SEE_IN_DARK
FLAG_SEE_INVISIBLE
FLAG_STAND_STILL
FLAG_CONTENT_ON_GEN
FLAG_UNAGGRESSIVE
FLAG_UNDEAD
FLAG_NO_DROP
FLAG_NO_STRENGTH
FLAG_AUTO_APPLY
obj::expmul
wc_increase_rate
obj::skill
obj::casting_time
casting_requirements
obj::duration
immunity_chance
anim_full
base_speed
face_full
obj::move_allow
passenger_limit
weight_speed_ratio
FLAG_BLESSED
FLAG_CAN_ROLL
obj::weapontype
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