- l -
- language
: player
- last_anim
: object
- last_applied_stats
: player
- last_character_flags
: player
- last_character_load
: player
- last_dam
: client_spell
- last_eat
: object
- last_examined
: player
- last_exit
: player
- last_flags
: player
- last_golem_hp
: player
- last_golem_maxhp
: player
- last_grace
: client_spell
, object
- last_header
: mtar_t
- last_heal
: object
- last_item_power
: player
- last_level
: player
- last_login
: account_struct
- last_orig_stats
: player
- last_path_attuned
: player
- last_path_denied
: player
- last_path_repelled
: player
- last_race_stats
: player
- last_reset_time
: mapstruct
- last_resist
: player
- last_skill_exp
: player
- last_skill_ob
: player
- last_sp
: client_spell
, object
- last_speed
: player
- last_stats
: player
- last_tell
: player
- last_tick
: socket_struct
- last_token
: nlohmann::detail::parser< BasicJsonType, InputAdapterType >
- last_weapon_sp
: player
- last_weight
: player
- last_weight_limit
: player
- lastmap
: socket_struct
- layoutoptions1
: RMParms
- layoutoptions2
: RMParms
- layoutstyle
: RMParms
- len
: MinHeap
, SockList
- length
: inja::TextNode
- level
: Account_Char
, attackmess_t
, dump
, object
, struct_map_info
, title
- levgrace
: player
- levhp
: player
- levsp
: player
- lexer
: inja::Parser
- lexer_config
: inja::Environment
- libptr
: crossfire_plugin
- light
: MapSpace
- light_cached
: object
- light_cached_time
: object
- line
: inja::SourceLocation
- line_index
: BufferReader
- lines_read
: nlohmann::detail::position_t
- link
: oblinkpt
- link_source_map
: RMParms
- linkname
: mtar_header_t
, mtar_raw_header_t
- list
: struct_map_in_quest_list
- list_magic_adjustment
: treasure
- list_magic_value
: treasure
- listen
: socket_struct
- listening
: player
- loc
: nlohmann::detail::serializer< BasicJsonType >
- localdir
: Settings
- location
: inja::InjaError
- log
: CFLog.CFLog
- log_callback
: Settings
- log_timestamp
: Settings
- log_timestamp_format
: Settings
- logfilename
: Settings
- login_method
: socket_struct
- login_order
: chars_names
- longname
: region
- look_position
: socket_struct
- lore
: object
, struct_map_info
- low
: selection
- luck
: living