Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- u -
- uchar
: re-cmp.h
- UINT16_MAX
: loader.cpp
, reader.cpp
- UINT32_MAX
: loader.cpp
, reader.cpp
- UINT8_MAX
: loader.cpp
, reader.cpp
- unapply_always
: player.h
- unapply_for_ob()
: apply.cpp
- unapply_never
: player.h
- unapply_nochoice
: player.h
- unapply_special()
: apply.cpp
- unapplymode
: player.h
- unblock_exits()
: rproto.h
, exit.cpp
- unclean_path()
: server.cpp
- undead_name
: init.cpp
, global.h
- unhide()
: c_wiz.cpp
- UNICODE
: win32.h
- unique_book()
: readable.cpp
- UNIQUE_DIR
: config.h
- unknown
: pyi-generate.cpp
- unknownProperty
: pyi-generate.cpp
- unmake_perma_dead()
: account_char.h
, account_char.cpp
- unpaid_iter()
: shop.cpp
- unput
: loader.cpp
, reader.cpp
- unregisterGEvent()
: cfpython.cpp
- unregisterGlobalEvent
: cfnewspaper.cpp
- unset_debug()
: init.cpp
- UP_OBJ_CHANGE
: object.h
- UP_OBJ_FACE
: object.h
- UP_OBJ_INSERT
: object.h
- UP_OBJ_REMOVE
: object.h
- UPD_ALL
: newclient.h
- UPD_ANIM
: newclient.h
- UPD_ANIMSPEED
: newclient.h
- UPD_FACE
: newclient.h
- UPD_FLAGS
: newclient.h
- UPD_LOCATION
: newclient.h
- UPD_NAME
: newclient.h
- UPD_NROF
: newclient.h
- UPD_SP_DAMAGE
: newclient.h
- UPD_SP_GRACE
: newclient.h
- UPD_SP_MANA
: newclient.h
- UPD_WEIGHT
: newclient.h
- update_all_los()
: los.cpp
, libproto.h
- update_all_map_los()
: los.cpp
, libproto.h
- update_button()
: button.cpp
, libproto.h
- update_buttons()
: button.cpp
, libproto.h
- update_los()
: libproto.h
, los.cpp
- UPDATE_OR_ROLLBACK
: cflogger.cpp
- update_players()
: loop.cpp
, sockproto.h
- update_position()
: map.cpp
, libproto.h
- update_priest_flag()
: gods.cpp
- update_quests()
: quest.cpp
- update_table_format()
: cflogger.cpp
- update_transport_block()
: player.cpp
- use_alchemy()
: sproto.h
, alchemy.cpp
- use_oratory()
: sproto.h
, skills.cpp
- use_skill()
: skill_util.cpp
, sproto.h
- use_trigger()
: button.cpp
, libproto.h
- usec_elapsed()
: libproto.h
, cfanim.cpp
- usekeytype
: player.h
- USING_SKILL
: skills.h
- utils_suite()
: check_utils.cpp