Crossfire Server, Trunk
dragon_attune Namespace Reference

Variables

 aname = Crossfire.ScriptParameters()
 
 Anim
 
dictionary animations
 
 atype = getattr(Crossfire.AttackTypeNumber, aname.upper())
 
 changer = Crossfire.WhoAmI()
 
 Exp
 
 Face
 
dictionary faces
 
 force = player.CheckArchInventory('dragon_ability_force')
 
 player = changer
 
 Title
 

Variable Documentation

◆ aname

dragon_attune.aname = Crossfire.ScriptParameters()

Definition at line 39 of file dragon_attune.py.

◆ Anim

dragon_attune.Anim

Definition at line 47 of file dragon_attune.py.

◆ animations

dictionary dragon_attune.animations
Initial value:
1 = {
2  2: 'pl_dragon_r',
3  3: 'pl_dragon_blue',
4  4: 'pl_dragon_bl',
5  10: 'pl_dragon_g',
6 }

Definition at line 25 of file dragon_attune.py.

◆ atype

dragon_attune.atype = getattr(Crossfire.AttackTypeNumber, aname.upper())

Definition at line 40 of file dragon_attune.py.

◆ changer

dragon_attune.changer = Crossfire.WhoAmI()

Definition at line 38 of file dragon_attune.py.

◆ Exp

dragon_attune.Exp

Definition at line 46 of file dragon_attune.py.

◆ Face

dragon_attune.Face

Definition at line 48 of file dragon_attune.py.

◆ faces

dictionary dragon_attune.faces
Initial value:
1 = {
2  2: 'pl_dragon_r.171',
3  3: 'pl_dragon_blue.171',
4  4: 'pl_dragon_bl.132',
5  10: 'pl_dragon_g.132',
6 }

Definition at line 31 of file dragon_attune.py.

Referenced by ArtifactPanel.artifactChanged(), AnimationControl.display(), generate_animation(), generate_face(), generate_quest(), FaceLoader.loadAnimationBlock(), FaceMakerDialog.makeFaces(), CREMainWindow.onReportDuplicate(), CREMainWindow.onReportLicenses(), AnimationWidget.setAnimation(), and START_TEST().

◆ force

◆ player

dragon_attune.player = changer

Definition at line 41 of file dragon_attune.py.

◆ Title

dragon_attune.Title

Definition at line 49 of file dragon_attune.py.