Crossfire Server, Trunk
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Go to the source code of this file.
Namespaces | |
npc_dialog | |
Functions | |
def | npc_dialog.parseJSON (filename, relpath) |
Variables | |
def | npc_dialog.dialogs = parseJSON([filename], '') |
npc_dialog.filename = Crossfire.ScriptParameters() | |
int | npc_dialog.index = 0 |
string | npc_dialog.location = "defaultdialognamespace" |
npc_dialog.npc = Crossfire.WhoAmI() | |
npc_dialog.player = Crossfire.WhoIsActivator() | |
npc_dialog.replies = None | |
npc_dialog.rule | |
npc_dialog.speech = Dialog(player, npc, location) | |