Crossfire Server, Trunk
sounds.h
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#ifndef SOUNDS_H
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#define SOUNDS_H
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#define SND_EFFECTS 1
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#define SND_MUSIC 2
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#define SND_MUTE 64
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#define MAX_SOUNDS_TICK 3
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#endif
/* SOUNDS_H */
crossfire-crossfire-server
include
sounds.h
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