Crossfire Server, Trunk
|
#include <cfpython_object.h>
Data Fields | |
tag_t | count |
PyObject_HEAD object * | obj |
Definition at line 32 of file cfpython_object.h.
tag_t Crossfire_Object::count |
Definition at line 35 of file cfpython_object.h.
Referenced by Crossfire_Object_wrap().
PyObject_HEAD object* Crossfire_Object::obj |
Definition at line 34 of file cfpython_object.h.
Referenced by Crossfire_Object_ActivateRune(), Crossfire_Object_Apply(), Crossfire_Object_Cast(), Crossfire_Object_CastAbility(), Crossfire_Object_CheckTrigger(), Crossfire_Object_Drop(), Crossfire_Object_Event(), Crossfire_Object_ForgetSpell(), Crossfire_Object_InternalCompare(), Crossfire_Object_LearnSpell(), Crossfire_Object_Take(), Crossfire_Object_wrap(), Map_Insert(), Map_InsertAround(), Map_TriggerConnected(), Object_GetArchetype(), Object_GetExists(), Object_GetExp(), Object_GetExpMul(), Object_GetFlagProperty(), Object_GetFloatProperty(), Object_GetIntProperty(), Object_GetMap(), Object_GetMaterial(), Object_GetMoney(), Object_GetMoveAllow(), Object_GetMoveBlock(), Object_GetMoveOff(), Object_GetMoveOn(), Object_GetMoveSlow(), Object_GetMoveType(), Object_GetName(), Object_GetNamePl(), Object_GetObjectProperty(), Object_GetOtherArchetype(), Object_GetPickable(), Object_GetSStringProperty(), Object_GetTotalExp(), Object_GetValue(), Object_SetAnim(), Object_SetEnemy(), Object_SetExp(), Object_SetFace(), Object_SetFlagProperty(), Object_SetFloatProperty(), Object_SetIntProperty(), Object_SetMap(), Object_SetMoveAllow(), Object_SetMoveBlock(), Object_SetMoveOff(), Object_SetMoveOn(), Object_SetMoveSlow(), Object_SetMoveType(), Object_SetName(), Object_SetNamePl(), Object_SetOwner(), Object_SetPickable(), Object_SetQuantity(), Object_SetStringProperty(), Object_SetValue(), Player_GetTitle(), and Player_SetTitle().