Crossfire Server, Trunk
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#include <cfpython_object.h>
Data Fields | |
tag_t | count |
PyObject_HEAD object * | obj |
Definition at line 40 of file cfpython_object.h.
tag_t Crossfire_Player::count |
Definition at line 43 of file cfpython_object.h.
Referenced by Crossfire_Object_wrap().
PyObject_HEAD object* Crossfire_Player::obj |
Definition at line 42 of file cfpython_object.h.
Referenced by Crossfire_Object_wrap(), Player_GetBedMap(), Player_GetBedX(), Player_GetBedY(), Player_GetIP(), Player_GetMarkedItem(), Player_GetObjectProperty(), Player_GetParty(), Player_QuestGetState(), Player_QuestSetState(), Player_QuestStart(), Player_QuestWasCompleted(), Player_SetBedMap(), Player_SetBedX(), Player_SetBedY(), Player_SetMarkedItem(), and Player_SetParty().