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Crossfire Server, Trunk
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#include <material.h>
Collaboration diagram for _materialtype:Data Fields | |
| const char * | description |
| int | material |
| int8_t | mod [NROFATTACKS] |
| const char * | name |
| struct _materialtype * | next |
| int8_t | save [NROFATTACKS] |
One material type.
Definition at line 32 of file material.h.
| const char* _materialtype::description |
Description, unused.
Definition at line 34 of file material.h.
Referenced by get_empty_mat(), and load_materials().
| int _materialtype::material |
What basic type(s) it is linked to.
Definition at line 35 of file material.h.
Referenced by load_materials(), and set_materialname().
| int8_t _materialtype::mod[NROFATTACKS] |
Modification to resistances.
Definition at line 37 of file material.h.
Referenced by get_empty_mat(), load_materials(), and transmute_materialname().
| const char* _materialtype::name |
Name of the material.
Definition at line 33 of file material.h.
Referenced by get_empty_mat(), load_materials(), name_to_material(), and set_materialname().
| struct _materialtype* _materialtype::next |
Next item on the list.
Definition at line 38 of file material.h.
Referenced by free_materials(), get_empty_mat(), load_materials(), name_to_material(), object_get_materialtype(), and set_materialname().
| int8_t _materialtype::save[NROFATTACKS] |
Save chances for the attacks.
Definition at line 36 of file material.h.
Referenced by animate_weapon(), did_make_save_item(), get_empty_mat(), and load_materials().