Crossfire Server, Trunk
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#include <material.h>
Data Fields | |
const char * | description |
int | material |
int8_t | mod [NROFATTACKS] |
const char * | name |
int8_t | save [NROFATTACKS] |
One material type.
Definition at line 32 of file material.h.
const char* materialtype_t::description |
Description, unused.
Definition at line 34 of file material.h.
Referenced by get_empty_mat(), and load_materials().
int materialtype_t::material |
What basic type(s) it is linked to.
Definition at line 35 of file material.h.
Referenced by load_materials().
int8_t materialtype_t::mod[NROFATTACKS] |
Modification to resistances.
Definition at line 37 of file material.h.
Referenced by get_empty_mat(), load_materials(), and transmute_materialname().
const char* materialtype_t::name |
Name of the material.
Definition at line 33 of file material.h.
Referenced by get_empty_mat(), and load_materials().
int8_t materialtype_t::save[NROFATTACKS] |
Save chances for the attacks.
Definition at line 36 of file material.h.
Referenced by animate_weapon(), did_make_save_item(), get_empty_mat(), and load_materials().