Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change |
---|---|---|---|---|
mwedel | 52 (44.1%) | 4 (5.5%) | 14 (12.6%) | 0.08 |
darth_bob | 33 (28.0%) | 0 (0.0%) | 1 (0.9%) | 0.00 |
uid200 | 12 (10.2%) | 55 (75.3%) | 55 (49.5%) | 4.58 |
cvs | 5 (4.2%) | 11 (15.1%) | 13 (11.7%) | 2.20 |
avogl | 5 (4.2%) | -2 (-2.7%) | 13 (11.7%) | -0.40 |
bbotbuilder | 4 (3.4%) | 0 (0.0%) | 4 (3.6%) | 0.00 |
peterm | 3 (2.5%) | 2 (2.7%) | 5 (4.5%) | 0.67 |
garbled | 3 (2.5%) | 2 (2.7%) | 5 (4.5%) | 0.67 |
damn | 1 (0.8%) | 1 (1.4%) | 1 (0.9%) | 1.00 |
Date | Author | File/Message |
---|---|---|
1/8/06 1:15 PM | bbotbuilder |
Change obsolete "color_fg" to "magicmap"
(4 Files changed,
4 Lines changed)
armour/cloak/oilskin.arc 1.6
(+1
-1)
armour/cloak/magic_resist.arc 1.8
(+1
-1)
armour/cloak/serp_cloak.arc 1.7
(+1
-1)
armour/cloak/cloak.arc 1.5
(+1
-1)
|
2/6/03 2:13 AM | garbled |
Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc. Set some materialtypes that are specific to the armour/weapon, like glacium for the frost weapons. Make all the boots and shoes made of leather, so I stop seeing "pine boots". Change a bunch of artifacts to use specific metals or magical cloths, to stop things like "adamantium robe". Also.. change leather armour to just "armour" so the leather and other random leathertypes automatically work with it, making things like "bearskin armour". This breaks a few alchemy formulae.. which I will fix soon. (3 Files changed, 5 Lines changed) armour/cloak/cloak.arc 1.4
(+1
-1)
armour/cloak/magic_resist.arc 1.7
(+2
-1)
armour/cloak/serp_cloak.arc 1.6
(+2
-1)
|
7/14/02 11:38 PM | mwedel |
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal. can_use_shield added to necessary arcs. Add dev/scripts directory, which contains some handy scripts I wrote for updating on the items. Add item_power to the armours - needs to be done for rest of equippable items. MSW 2002-07-14 (4 Files changed, 6 Lines changed) armour/cloak/oilskin.arc 1.5
(+1
-0)
armour/cloak/serp_cloak.arc 1.5
(+2
-0)
armour/cloak/magic_resist.arc 1.6
(+2
-0)
armour/cloak/cloak.arc 1.3
(+1
-0)
|
5/30/02 10:52 PM | mwedel |
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze so you can't tell simply by looking at it that it is bad food. Change some of the names for the skill scrolls to put them more in line with the skills they actually give you. MSW 2002-05-30 (4 Files changed, 8 Lines changed) armour/cloak/cloak.arc 1.2
(+2
-0)
armour/cloak/oilskin.arc 1.4
(+2
-0)
armour/cloak/serp_cloak.arc 1.4
(+2
-1)
armour/cloak/magic_resist.arc 1.5
(+2
-0)
|
2/26/02 1:17 AM | mwedel |
Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25 (22 Files changed, 0 Lines changed) armour/cloak/cloak.111.xpm 1.2 removed
armour/cloak/cloak_black.111 1.2 removed
armour/cloak/cloak_lblue.111.xpm 1.2 removed
armour/cloak/cloak_lgrey.111 1.2 removed
armour/cloak/cloak_lblue.111 1.2 removed
armour/cloak/cloak_trans.112 1.2 removed
armour/cloak/magic_resist.111.xpm 1.2 removed
armour/cloak/cloak_black.111.xpm 1.2 removed
armour/cloak/cloak_red.111 1.2 removed
armour/cloak/magic_resist.111 1.2 removed
armour/cloak/cloak_red.111.xpm 1.2 removed
armour/cloak/cloak_trans.112.xpm 1.2 removed
armour/cloak/cloak_white.111 1.2 removed
armour/cloak/oilskin.111.xpm 1.2 removed
armour/cloak/serp_cloak.111 1.2 removed
armour/cloak/oilskin.111 1.2 removed
armour/cloak/cloak.111 1.2 removed
armour/cloak/cloak_purple.111.xpm 1.2 removed
armour/cloak/serp_cloak.111.xpm 1.2 removed
armour/cloak/cloak_lgrey.111.xpm 1.2 removed
armour/cloak/cloak_purple.111 1.2 removed
armour/cloak/cloak_white.111.xpm 1.2 removed
|
12/31/01 1:02 AM | mwedel |
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30 (22 Files changed, 0 Lines changed) armour/cloak/serp_cloak.base.111.png 1.1 added
armour/cloak/cloak_red.base.111.png 1.1 added
armour/cloak/cloak_purple.111.png 1.2 removed
armour/cloak/cloak.base.111.png 1.1 added
armour/cloak/cloak_lgrey.111.png 1.2 removed
armour/cloak/cloak_trans.112.png 1.2 removed
armour/cloak/cloak_black.111.png 1.2 removed
armour/cloak/oilskin.base.111.png 1.1 added
armour/cloak/cloak_lgrey.base.111.png 1.1 added
armour/cloak/cloak_purple.base.111.png 1.1 added
armour/cloak/cloak_white.base.111.png 1.1 added
armour/cloak/cloak_lblue.111.png 1.2 removed
armour/cloak/cloak_black.base.111.png 1.1 added
armour/cloak/serp_cloak.111.png 1.3 removed
armour/cloak/magic_resist.base.111.png 1.1 added
armour/cloak/cloak_lblue.base.111.png 1.1 added
armour/cloak/cloak_trans.base.112.png 1.1 added
armour/cloak/cloak_red.111.png 1.2 removed
armour/cloak/magic_resist.111.png 1.3 removed
armour/cloak/cloak.111.png 1.3 removed
armour/cloak/cloak_white.111.png 1.2 removed
armour/cloak/oilskin.111.png 1.3 removed
|
12/27/01 11:46 PM | darth_bob |
Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
(11 Files changed,
0 Lines changed)
armour/cloak/cloak_white.clsc.111.png 1.1 added
armour/cloak/cloak.clsc.111.png 1.1 added
armour/cloak/oilskin.clsc.111.png 1.1 added
armour/cloak/cloak_trans.clsc.112.png 1.1 added
armour/cloak/cloak_purple.clsc.111.png 1.1 added
armour/cloak/cloak_lblue.clsc.111.png 1.1 added
armour/cloak/cloak_lgrey.clsc.111.png 1.1 added
armour/cloak/magic_resist.clsc.111.png 1.1 added
armour/cloak/serp_cloak.clsc.111.png 1.1 added
armour/cloak/cloak_red.clsc.111.png 1.1 added
armour/cloak/cloak_black.clsc.111.png 1.1 added
|
5/5/01 9:09 AM | darth_bob |
More artifact moving, dnh
(1 Files changed,
1 Lines changed)
armour/cloak/serp_cloak.arc 1.3
(+1
-1)
|
4/21/01 1:53 AM | darth_bob |
Some pretty colours, dnh
(21 Files changed,
0 Lines changed)
armour/cloak/cloak_lgrey.111.png 1.1 added
armour/cloak/cloak_white.111.xpm 1.1 added
armour/cloak/cloak_red.111.png 1.1 added
armour/cloak/cloak_black.111.png 1.1 added
armour/cloak/cloak_purple.111.xpm 1.1 added
armour/cloak/cloak_trans.112 1.1 added
armour/cloak/cloak_red.111.xpm 1.1 added
armour/cloak/cloak_lgrey.111 1.1 added
armour/cloak/cloak_trans.112.xpm 1.1 added
armour/cloak/cloak_trans.112.png 1.1 added
armour/cloak/cloak_red.111 1.1 added
armour/cloak/cloak_purple.111 1.1 added
armour/cloak/cloak_white.111 1.1 added
armour/cloak/cloak_white.111.png 1.1 added
armour/cloak/cloak_purple.111.png 1.1 added
armour/cloak/cloak_lgrey.111.xpm 1.1 added
armour/cloak/cloak_black.111 1.1 added
armour/cloak/cloak_lblue.111.png 1.1 added
armour/cloak/cloak_lblue.111.xpm 1.1 added
armour/cloak/cloak_lblue.111 1.1 added
armour/cloak/cloak_black.111.xpm 1.1 added
|
12/16/00 5:00 PM | avogl |
rebalancing artifacts, concerning PR
(1 Files changed,
4 Lines changed)
armour/cloak/magic_resist.arc 1.4
(+4
-3)
|
12/4/00 1:18 AM | peterm |
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents. (3 Files changed, 5 Lines changed) armour/cloak/magic_resist.arc 1.3
(+2
-1)
armour/cloak/oilskin.arc 1.3
(+1
-1)
armour/cloak/serp_cloak.arc 1.2
(+2
-1)
|
12/3/00 6:02 PM | cvs |
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that were immune/protected/vulnerable to the same attacktype (ie, protected & immune). Disease code changed to use last_grace instead of armour for contagious values. Gods still need to be fixed up. (1 Files changed, 1 Lines changed) armour/cloak/oilskin.arc 1.2
(+1
-2)
|
11/18/00 9:14 PM | avogl |
In cooperation with Micheal T., I started to improve
the png-set. Correcting the worst flaws... It�s looking better now but still needs lotsa work. --AndreasV (4 Files changed, 9 Lines changed) armour/cloak/oilskin.111.png 1.2
(+2
-3)
armour/cloak/serp_cloak.111.png 1.2
(+1
-4)
armour/cloak/magic_resist.111.png 1.2
(+3
-2)
armour/cloak/cloak.111.png 1.2
(+3
-3)
|
5/31/00 2:02 AM | cvs |
Addition of PNG images. MSW 5/30/2000
(4 Files changed,
12 Lines changed)
armour/cloak/serp_cloak.111.png 1.1 added
armour/cloak/cloak.111.png 1.1 added
armour/cloak/oilskin.111.png 1.1 added
armour/cloak/magic_resist.111.png 1.1 added
|
9/17/99 1:07 PM | damn |
nrof 1 - so multiples don't have to stack up as seperate objects
(1 Files changed,
1 Lines changed)
armour/cloak/magic_resist.arc 1.2
(+1
-0)
|
3/28/99 10:47 PM | uid200 |
Initial revision
(12 Files changed,
55 Lines changed)
armour/cloak/oilskin.111 1.1 added
armour/cloak/cloak.arc 1.1 added 12
armour/cloak/oilskin.arc 1.1 added 18
armour/cloak/oilskin.111.xpm 1.1 added
armour/cloak/cloak.111.xpm 1.1 added
armour/cloak/serp_cloak.111.xpm 1.1 added
armour/cloak/serp_cloak.111 1.1 added
armour/cloak/magic_resist.111 1.1 added
armour/cloak/magic_resist.111.xpm 1.1 added
armour/cloak/cloak.111 1.1 added
armour/cloak/serp_cloak.arc 1.1 added 13
armour/cloak/magic_resist.arc 1.1 added 12
|