
| Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change | 
|---|---|---|---|---|
| mwedel | 142 (30.3%) | -12 (-1.0%) | 66 (4.6%) | -0.08 | 
| temitchell | 95 (20.3%) | 121 (10.2%) | 154 (10.8%) | 1.27 | 
| uid200 | 78 (16.6%) | 470 (39.7%) | 470 (33.0%) | 6.03 | 
| avogl | 43 (9.2%) | 18 (1.5%) | 126 (8.8%) | 0.42 | 
| cvs | 31 (6.6%) | 50 (4.2%) | 56 (3.9%) | 1.61 | 
| mikeeusa | 23 (4.9%) | 349 (29.5%) | 354 (24.9%) | 15.17 | 
| tchize | 15 (3.2%) | 24 (2.0%) | 28 (2.0%) | 1.60 | 
| darth_bob | 15 (3.2%) | 0 (0.0%) | 0 (0.0%) | 0.00 | 
| garbled | 11 (2.3%) | 18 (1.5%) | 18 (1.3%) | 1.64 | 
| jec | 6 (1.3%) | 11 (0.9%) | 14 (1.0%) | 1.83 | 
| ketche | 5 (1.1%) | 90 (7.6%) | 90 (6.3%) | 18.00 | 
| peterm | 3 (0.6%) | 45 (3.8%) | 48 (3.4%) | 15.00 | 
| qal21 | 2 (0.4%) | 0 (0.0%) | 0 (0.0%) | 0.00 | 
| Date | Author | File/Message | 
|---|---|---|
| 12/31/05 12:00 PM | mikeeusa | 
Quicksilver sea
		  (5 Files changed,
		  92 Lines changed) ground/quicksilver_sea.base.114.png 1.1 added 16
 ground/quicksilver_sea.base.112.png 1.1 added 15
 ground/quicksilver_sea.base.111.png 1.1 added 17
 ground/quicksilver_sea.arc 1.1 added 26
 ground/quicksilver_sea.base.113.png 1.1 added 18
 | 
| 12/22/05 8:20 AM | qal21 | 
Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)
		  (2 Files changed,
		  0 Lines changed) ground/marsh.base.111.png 1.2
                 (+0
                 -0)
               ground/cmarsh.clsc.111.png 1.2
                 (+0
                 -0)
               | 
| 12/7/05 7:28 PM | mikeeusa | 
CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
		  (1 Files changed,
		  33 Lines changed) ground/oil_sea.arc 1.5
                 (+2
                 -2)
               ground/oil_sea.arc 1.4
                 (+31
                 -1)
               | 
| 11/30/05 12:44 AM | ketche | 
four corners to use with the sea.
		  (5 Files changed,
		  90 Lines changed) ground/sea_sw.base.111.png 1.1 added 11
 ground/sea.arc 1.9
                 (+52
                 -0)
               ground/sea_nw.base.111.png 1.1 added 9
 ground/sea_ne.base.111.png 1.1 added 9
 ground/sea_se.base.111.png 1.1 added 9
 | 
| 10/10/05 1:57 PM | mikeeusa | 
CVS: Arch: added some new grounds
		  (9 Files changed,
		  144 Lines changed) ground/blood_sea.base.112.png 1.1 added 12
 ground/blood_sea.base.114.png 1.1 added 19
 ground/cyangrasspond.base.111.png 1.1 added 10
 ground/cyangrasspond.arc 1.1 added 14
 ground/blood_sea.base.113.png 1.1 added 15
 ground/cyangrass.base.111.png 1.1 added 8
 ground/blood_sea.base.111.png 1.1 added 13
 ground/blood_sea.arc 1.1 added 25
 ground/cyangrass.arc 1.1 added 28
 | 
| 10/10/05 1:47 PM | mikeeusa | 
CVS: arch: updated oil_sea's name to oil ocean, has a better ring to it (before it was just 'oil')
		  (1 Files changed,
		  2 Lines changed) ground/oil_sea.arc 1.3
                 (+2
                 -2)
               | 
| 9/23/05 5:57 PM | mikeeusa | 
CVS arch: added oil_sea
		  (5 Files changed,
		  83 Lines changed) ground/oil_sea.arc 1.2
                 (+2
                 -0)
               ground/oil_sea.base.111.png 1.1 added 14
 ground/oil_sea.arc 1.1 added 23
 ground/oil_sea.base.112.png 1.1 added 17
 ground/oil_sea.base.114.png 1.1 added 12
 ground/oil_sea.base.113.png 1.1 added 15
 | 
| 1/15/05 9:48 AM | tchize | 
fixed bug [ 1096845 ] Duplicated archtypes falls are no more a multipart item and crystalball duplicate corrected. Also fixed type in falls_4 (was falls_3) (1 Files changed, 1 Lines changed) ground/falls.arc 1.5
                 (+1
                 -4)
               | 
| 9/25/04 9:18 AM | tchize | 
Fixed some smooth levels
		  (1 Files changed,
		  2 Lines changed) ground/cmarsh.arc 1.2
                 (+2
                 -0)
               | 
| 9/8/04 9:13 PM | temitchell | 
- add smoothing for wasteland and blackrock ground arches
		  (2 Files changed,
		  4 Lines changed) ground/wasteland.arc 1.2
                 (+2
                 -0)
               ground/blackrock.arc 1.4
                 (+2
                 -0)
               | 
| 7/10/04 7:12 PM | temitchell | 
- smoothing touchups
		  (1 Files changed,
		  1 Lines changed) ground/marsh.arc 1.6
                 (+1
                 -1)
               | 
| 9/12/03 11:37 PM | mwedel | 
Updated for new spell + skill code.  Many files moved about. Main changes for weapons is to add what skill they use. MSW 2003-09-12 (6 Files changed, 32 Lines changed) ground/volcano.arc 1.4
                 (+2
                 -2)
               ground/thorns.arc 1.4
                 (+4
                 -2)
               ground/lava.arc 1.7
                 (+8
                 -4)
               ground/chaos_ball.arc 1.3
                 (+5
                 -2)
               ground/fog_wall.arc 1.3
                 (+4
                 -2)
               ground/chaos.arc 1.3
                 (+9
                 -6)
               | 
| 8/2/03 5:05 PM | temitchell | 
- to replace the classic image to match the others
		  (4 Files changed,
		  0 Lines changed) ground/sea.clsc.112.png 1.2
                 (+0
                 -0)
               ground/sea.clsc.111.png 1.2
                 (+0
                 -0)
               ground/sea.clsc.114.png 1.2
                 (+0
                 -0)
               ground/sea.clsc.113.png 1.2
                 (+0
                 -0)
               | 
| 7/26/03 4:33 PM | temitchell | 
- make the shallow sea yet bluer.  This is as blue as it gets folks.
		  (4 Files changed,
		  0 Lines changed) ground/shallow_sea.base.113.png 1.4
                 (+0
                 -0)
               ground/shallow_sea.base.111.png 1.4
                 (+0
                 -0)
               ground/shallow_sea.base.114.png 1.4
                 (+0
                 -0)
               ground/shallow_sea.base.112.png 1.4
                 (+0
                 -0)
               | 
| 7/19/03 9:56 PM | temitchell | 
- make the water a little more blue since some people have said it looks too much like ice. (4 Files changed, 0 Lines changed) ground/shallow_sea.base.114.png 1.3
                 (+0
                 -0)
               ground/shallow_sea.base.113.png 1.3
                 (+0
                 -0)
               ground/shallow_sea.base.112.png 1.3
                 (+0
                 -0)
               ground/shallow_sea.base.111.png 1.3
                 (+0
                 -0)
               | 
| 7/18/03 11:37 AM | avogl | 
Just removed the unneccessary "type 0".
		  (1 Files changed,
		  0 Lines changed) ground/blackrock.arc 1.3
                 (+0
                 -1)
               | 
| 7/17/03 11:01 PM | temitchell | 
 renumbered all the smoothing to make some room and fix some ugliness this scheme goes along the lines of: beach - 10 sea - 20 floors/roads - 30 grass - 40 hills - 60 mountains - 100 forests - 125 trees - 140 (15 Files changed, 24 Lines changed) ground/shallow_sea.arc 1.6
                 (+1
                 -1)
               ground/hills.arc 1.4
                 (+1
                 -1)
               ground/sea.arc 1.8
                 (+2
                 -2)
               ground/deep_sea.arc 1.4
                 (+1
                 -1)
               ground/grass.arc 1.5
                 (+2
                 -2)
               ground/swamp.arc 1.4
                 (+1
                 -1)
               ground/farmland.arc 1.2
                 (+2
                 -0)
               ground/deep_swamp.arc 1.4
                 (+1
                 -1)
               ground/lava.arc 1.6
                 (+7
                 -2)
               ground/grasspond.arc 1.5
                 (+1
                 -1)
               ground/steppe.arc 1.5
                 (+1
                 -1)
               ground/marsh.arc 1.5
                 (+1
                 -1)
               ground/beach.arc 1.3
                 (+1
                 -1)
               ground/desert.arc 1.5
                 (+1
                 -1)
               ground/hillsrocky.arc 1.5
                 (+1
                 -1)
               | 
| 7/16/03 7:05 PM | temitchell | 
- new deep swamp images, smoothing - fixup grass (again) change desert and beach images (8 Files changed, 6 Lines changed) ground/beach.base.111.png 1.1 added 
 ground/deep_swamp.clsc.111.png 1.2
                 (+0
                 -0)
               ground/desert.base.111.png 1.3
                 (+0
                 -0)
               ground/deep_swamp.clsc.112.png 1.2
                 (+0
                 -0)
               ground/deep_swamp.base.111.png 1.2
                 (+0
                 -0)
               ground/deep_swamp.base.112.png 1.2
                 (+0
                 -0)
               ground/deep_swamp.arc 1.3
                 (+4
                 -1)
               ground/beach.arc 1.2
                 (+2
                 -2)
               | 
| 7/15/03 10:46 PM | temitchell | 
- beach is lower than water - surf's up
		  (1 Files changed,
		  14 Lines changed) ground/beach.arc 1.1 added 14
 | 
| 7/15/03 9:58 PM | temitchell | 
- changes for smoothing - new water, swamp smoothing and some fixes for some arch information (27 Files changed, 25 Lines changed) ground/deep_sea.base.111.png 1.2
                 (+0
                 -0)
               ground/shallow_sea.base.112.png 1.2
                 (+0
                 -0)
               ground/deep_sea.base.112.png 1.2
                 (+0
                 -0)
               ground/shallow_sea.arc 1.5
                 (+3
                 -1)
               ground/desert.arc 1.4
                 (+1
                 -1)
               ground/grass.arc 1.4
                 (+1
                 -0)
               ground/shallow_sea.base.111.png 1.2
                 (+0
                 -0)
               ground/deep_sea.clsc.113.png 1.1 added 
 ground/shallow_sea.clsc.114.png 1.1 added 
 ground/deep_sea.base.113.png 1.2
                 (+0
                 -0)
               ground/deep_sea.arc 1.3
                 (+7
                 -0)
               ground/deep_sea.clsc.114.png 1.1 added 
 ground/shallow_sea.clsc.112.png 1.1 added 
 ground/shallow_sea.clsc.111.png 1.1 added 
 ground/swamp.arc 1.3
                 (+2
                 -0)
               ground/shallow_sea.base.114.png 1.2
                 (+0
                 -0)
               ground/deep_sea.clsc.111.png 1.1 added 
 ground/sea.base.114.png 1.2
                 (+0
                 -0)
               ground/deep_sea.clsc.112.png 1.1 added 
 ground/deep_sea.base.114.png 1.2
                 (+0
                 -0)
               ground/sea.base.113.png 1.2
                 (+0
                 -0)
               ground/sea.base.112.png 1.2
                 (+0
                 -0)
               ground/shallow_sea.base.113.png 1.2
                 (+0
                 -0)
               ground/shallow_sea.clsc.113.png 1.1 added 
 ground/marsh.arc 1.4
                 (+1
                 -1)
               ground/sea.base.111.png 1.2
                 (+0
                 -0)
               ground/sea.arc 1.7
                 (+10
                 -2)
               |