Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change |
---|---|---|---|---|
mwedel | 142 (30.3%) | -12 (-1.0%) | 66 (4.6%) | -0.08 |
temitchell | 95 (20.3%) | 121 (10.2%) | 154 (10.8%) | 1.27 |
uid200 | 78 (16.6%) | 470 (39.7%) | 470 (33.0%) | 6.03 |
avogl | 43 (9.2%) | 18 (1.5%) | 126 (8.8%) | 0.42 |
cvs | 31 (6.6%) | 50 (4.2%) | 56 (3.9%) | 1.61 |
mikeeusa | 23 (4.9%) | 349 (29.5%) | 354 (24.9%) | 15.17 |
tchize | 15 (3.2%) | 24 (2.0%) | 28 (2.0%) | 1.60 |
darth_bob | 15 (3.2%) | 0 (0.0%) | 0 (0.0%) | 0.00 |
garbled | 11 (2.3%) | 18 (1.5%) | 18 (1.3%) | 1.64 |
jec | 6 (1.3%) | 11 (0.9%) | 14 (1.0%) | 1.83 |
ketche | 5 (1.1%) | 90 (7.6%) | 90 (6.3%) | 18.00 |
peterm | 3 (0.6%) | 45 (3.8%) | 48 (3.4%) | 15.00 |
qal21 | 2 (0.4%) | 0 (0.0%) | 0 (0.0%) | 0.00 |
Date | Author | File/Message |
---|---|---|
12/31/05 12:00 PM | mikeeusa |
Quicksilver sea
(5 Files changed,
92 Lines changed)
ground/quicksilver_sea.base.114.png 1.1 added 16
ground/quicksilver_sea.base.112.png 1.1 added 15
ground/quicksilver_sea.base.111.png 1.1 added 17
ground/quicksilver_sea.arc 1.1 added 26
ground/quicksilver_sea.base.113.png 1.1 added 18
|
12/22/05 8:20 AM | qal21 |
Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)
(2 Files changed,
0 Lines changed)
ground/marsh.base.111.png 1.2
(+0
-0)
ground/cmarsh.clsc.111.png 1.2
(+0
-0)
|
12/7/05 7:28 PM | mikeeusa |
CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
(1 Files changed,
33 Lines changed)
ground/oil_sea.arc 1.5
(+2
-2)
ground/oil_sea.arc 1.4
(+31
-1)
|
11/30/05 12:44 AM | ketche |
four corners to use with the sea.
(5 Files changed,
90 Lines changed)
ground/sea_sw.base.111.png 1.1 added 11
ground/sea.arc 1.9
(+52
-0)
ground/sea_nw.base.111.png 1.1 added 9
ground/sea_ne.base.111.png 1.1 added 9
ground/sea_se.base.111.png 1.1 added 9
|
10/10/05 1:57 PM | mikeeusa |
CVS: Arch: added some new grounds
(9 Files changed,
144 Lines changed)
ground/blood_sea.base.112.png 1.1 added 12
ground/blood_sea.base.114.png 1.1 added 19
ground/cyangrasspond.base.111.png 1.1 added 10
ground/cyangrasspond.arc 1.1 added 14
ground/blood_sea.base.113.png 1.1 added 15
ground/cyangrass.base.111.png 1.1 added 8
ground/blood_sea.base.111.png 1.1 added 13
ground/blood_sea.arc 1.1 added 25
ground/cyangrass.arc 1.1 added 28
|
10/10/05 1:47 PM | mikeeusa |
CVS: arch: updated oil_sea's name to oil ocean, has a better ring to it (before it was just 'oil')
(1 Files changed,
2 Lines changed)
ground/oil_sea.arc 1.3
(+2
-2)
|
9/23/05 5:57 PM | mikeeusa |
CVS arch: added oil_sea
(5 Files changed,
83 Lines changed)
ground/oil_sea.arc 1.2
(+2
-0)
ground/oil_sea.base.111.png 1.1 added 14
ground/oil_sea.arc 1.1 added 23
ground/oil_sea.base.112.png 1.1 added 17
ground/oil_sea.base.114.png 1.1 added 12
ground/oil_sea.base.113.png 1.1 added 15
|
1/15/05 9:48 AM | tchize |
fixed bug [ 1096845 ] Duplicated archtypes
falls are no more a multipart item and crystalball duplicate corrected. Also fixed type in falls_4 (was falls_3) (1 Files changed, 1 Lines changed) ground/falls.arc 1.5
(+1
-4)
|
9/25/04 9:18 AM | tchize |
Fixed some smooth levels
(1 Files changed,
2 Lines changed)
ground/cmarsh.arc 1.2
(+2
-0)
|
9/8/04 9:13 PM | temitchell |
- add smoothing for wasteland and blackrock ground arches
(2 Files changed,
4 Lines changed)
ground/wasteland.arc 1.2
(+2
-0)
ground/blackrock.arc 1.4
(+2
-0)
|
7/10/04 7:12 PM | temitchell |
- smoothing touchups
(1 Files changed,
1 Lines changed)
ground/marsh.arc 1.6
(+1
-1)
|
9/12/03 11:37 PM | mwedel |
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use. MSW 2003-09-12 (6 Files changed, 32 Lines changed) ground/volcano.arc 1.4
(+2
-2)
ground/thorns.arc 1.4
(+4
-2)
ground/lava.arc 1.7
(+8
-4)
ground/chaos_ball.arc 1.3
(+5
-2)
ground/fog_wall.arc 1.3
(+4
-2)
ground/chaos.arc 1.3
(+9
-6)
|
8/2/03 5:05 PM | temitchell |
- to replace the classic image to match the others
(4 Files changed,
0 Lines changed)
ground/sea.clsc.112.png 1.2
(+0
-0)
ground/sea.clsc.111.png 1.2
(+0
-0)
ground/sea.clsc.114.png 1.2
(+0
-0)
ground/sea.clsc.113.png 1.2
(+0
-0)
|
7/26/03 4:33 PM | temitchell |
- make the shallow sea yet bluer. This is as blue as it gets folks.
(4 Files changed,
0 Lines changed)
ground/shallow_sea.base.113.png 1.4
(+0
-0)
ground/shallow_sea.base.111.png 1.4
(+0
-0)
ground/shallow_sea.base.114.png 1.4
(+0
-0)
ground/shallow_sea.base.112.png 1.4
(+0
-0)
|
7/19/03 9:56 PM | temitchell |
- make the water a little more blue since some people have
said it looks too much like ice. (4 Files changed, 0 Lines changed) ground/shallow_sea.base.114.png 1.3
(+0
-0)
ground/shallow_sea.base.113.png 1.3
(+0
-0)
ground/shallow_sea.base.112.png 1.3
(+0
-0)
ground/shallow_sea.base.111.png 1.3
(+0
-0)
|
7/18/03 11:37 AM | avogl |
Just removed the unneccessary "type 0".
(1 Files changed,
0 Lines changed)
ground/blackrock.arc 1.3
(+0
-1)
|
7/17/03 11:01 PM | temitchell |
renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of: beach - 10 sea - 20 floors/roads - 30 grass - 40 hills - 60 mountains - 100 forests - 125 trees - 140 (15 Files changed, 24 Lines changed) ground/shallow_sea.arc 1.6
(+1
-1)
ground/hills.arc 1.4
(+1
-1)
ground/sea.arc 1.8
(+2
-2)
ground/deep_sea.arc 1.4
(+1
-1)
ground/grass.arc 1.5
(+2
-2)
ground/swamp.arc 1.4
(+1
-1)
ground/farmland.arc 1.2
(+2
-0)
ground/deep_swamp.arc 1.4
(+1
-1)
ground/lava.arc 1.6
(+7
-2)
ground/grasspond.arc 1.5
(+1
-1)
ground/steppe.arc 1.5
(+1
-1)
ground/marsh.arc 1.5
(+1
-1)
ground/beach.arc 1.3
(+1
-1)
ground/desert.arc 1.5
(+1
-1)
ground/hillsrocky.arc 1.5
(+1
-1)
|
7/16/03 7:05 PM | temitchell |
- new deep swamp images, smoothing - fixup grass (again) change desert
and beach images (8 Files changed, 6 Lines changed) ground/beach.base.111.png 1.1 added
ground/deep_swamp.clsc.111.png 1.2
(+0
-0)
ground/desert.base.111.png 1.3
(+0
-0)
ground/deep_swamp.clsc.112.png 1.2
(+0
-0)
ground/deep_swamp.base.111.png 1.2
(+0
-0)
ground/deep_swamp.base.112.png 1.2
(+0
-0)
ground/deep_swamp.arc 1.3
(+4
-1)
ground/beach.arc 1.2
(+2
-2)
|
7/15/03 10:46 PM | temitchell |
- beach is lower than water - surf's up
(1 Files changed,
14 Lines changed)
ground/beach.arc 1.1 added 14
|
7/15/03 9:58 PM | temitchell |
- changes for smoothing - new water, swamp smoothing and some fixes for
some arch information (27 Files changed, 25 Lines changed) ground/deep_sea.base.111.png 1.2
(+0
-0)
ground/shallow_sea.base.112.png 1.2
(+0
-0)
ground/deep_sea.base.112.png 1.2
(+0
-0)
ground/shallow_sea.arc 1.5
(+3
-1)
ground/desert.arc 1.4
(+1
-1)
ground/grass.arc 1.4
(+1
-0)
ground/shallow_sea.base.111.png 1.2
(+0
-0)
ground/deep_sea.clsc.113.png 1.1 added
ground/shallow_sea.clsc.114.png 1.1 added
ground/deep_sea.base.113.png 1.2
(+0
-0)
ground/deep_sea.arc 1.3
(+7
-0)
ground/deep_sea.clsc.114.png 1.1 added
ground/shallow_sea.clsc.112.png 1.1 added
ground/shallow_sea.clsc.111.png 1.1 added
ground/swamp.arc 1.3
(+2
-0)
ground/shallow_sea.base.114.png 1.2
(+0
-0)
ground/deep_sea.clsc.111.png 1.1 added
ground/sea.base.114.png 1.2
(+0
-0)
ground/deep_sea.clsc.112.png 1.1 added
ground/deep_sea.base.114.png 1.2
(+0
-0)
ground/sea.base.113.png 1.2
(+0
-0)
ground/sea.base.112.png 1.2
(+0
-0)
ground/shallow_sea.base.113.png 1.2
(+0
-0)
ground/shallow_sea.clsc.113.png 1.1 added
ground/marsh.arc 1.4
(+1
-1)
ground/sea.base.111.png 1.2
(+0
-0)
ground/sea.arc 1.7
(+10
-2)
|