--- arch/monster/demon ---


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Filename: evil_master3.arc
Revision 1.5avogl 2002/09/05 01:41:54+28 -18
I had to re-adjust some of the recently changed levels
in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.

Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.

--AndreasV
Show difference between Revision 1.4 and 1.5
Revision 1.4mwedel 2002/08/29 05:17:17+1 -2
Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28
Show difference between Revision 1.3 and 1.4
Revision 1.3mwedel 2002/07/15 04:38:53+4 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.2 and 1.3
Revision 1.2peterm 2000/12/04 07:18:46+3 -2
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 04:56:21None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 04:56:21+0 -0
Initial import


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