Protocol: | pserver | User: | anonymous |
Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: evil_master3.arc | |||
Revision 1.5 | avogl | 2002/09/05 01:41:54 | +28 -18 |
I had to re-adjust some of the recently changed levels in pupland monsters. As maintainer of the pupland set I hope it is okay when I do this, have written on the list about it too. Some monsters just need those levels to be able to hit and damage high level players. Evil Masters are a somewhat special case: I have moved most all attributes out of the map into the arches (So the arches contain the "real version"). The reason for this is I fear the fallback to arch-values when these monsters happen to apply equipment. --AndreasV | |||
Show difference between Revision 1.4 and 1.5 | |||
Revision 1.4 | mwedel | 2002/08/29 05:17:17 | +1 -2 |
Fix the level/exp for some monsters - these all had levels which was much higher than the actually difficulty the monster should be. MSW 2002-08-28 | |||
Show difference between Revision 1.3 and 1.4 | |||
Revision 1.3 | mwedel | 2002/07/15 04:38:53 | +4 -0 |
Update arcs to use body_info for equipping items. Update armor to use gen_sp_armour instead of last_heal. can_use_shield added to necessary arcs. Add dev/scripts directory, which contains some handy scripts I wrote for updating on the items. Add item_power to the armours - needs to be done for rest of equippable items. MSW 2002-07-14 | |||
Show difference between Revision 1.2 and 1.3 | |||
Revision 1.2 | peterm | 2000/12/04 07:18:46 | +3 -2 |
Converted the old "armor" "protected" "vulnerable" and "immune" to the partial-resistance equivalents. | |||
Show difference between Revision 1.1 and 1.2 | |||
Revision 1.1 | uid200 | 1999/03/29 04:56:21 | None |
Initial revision | |||
Show difference between Revision 1.1.1.1 and 1.1 | |||
Revision 1.1.1.1 | uid200 | 1999/03/29 04:56:21 | +0 -0 |
Initial import |