Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: tod.h | |||
Revision 1.11 | mwedel | 2006/03/08 00:58:19 | +28 -1 |
Add proper banner/copyright to this file. MSW 2006-03-07 | |||
Show difference between Revision 1.10 and 1.11 | |||
Revision 1.10 | akirschbaum | 2005/11/01 02:58:43 | +6 -6 |
General cleanup of weather code. | |||
Show difference between Revision 1.9 and 1.10 | |||
Revision 1.9 | garbled | 2003/07/15 11:45:28 | +9 -1 |
Bah.. stupid me forgot to check in this file last night. | |||
Show difference between Revision 1.8 and 1.9 | |||
Revision 1.8 | tchize | 2003/06/30 14:14:13 | +2 -1 |
Various code optimisations to help preventing peeks at maploads. Includes: * rewritten saving of objects, removed needs for sprintf calls and most strlen calls * modified map structures for saving of a very small amount of additionnal precalculated datas for weather * added FAST_xxx macros for fast string manipulations | |||
Show difference between Revision 1.7 and 1.8 | |||
Revision 1.7 | garbled | 2002/12/08 22:03:39 | +3 -2 |
Header changes for the weather stuff. | |||
Show difference between Revision 1.6 and 1.7 | |||
Revision 1.6 | garbled | 2002/11/26 19:51:04 | +15 -0 |
Add yet another table and function. plant_a_garden(). Allows for herb (and whatnot) growth on the map. | |||
Show difference between Revision 1.5 and 1.6 | |||
Revision 1.5 | garbled | 2002/11/26 15:53:28 | +7 -0 |
Change singing_in_the_rain and let_it_snow to use a table lookup, rather than embedding the names of all the special arches used to make it snow/rain. Add my name to this file's copyright, as I think I deserve it. :) | |||
Show difference between Revision 1.4 and 1.5 | |||
Revision 1.4 | garbled | 2002/11/26 04:00:06 | +5 -0 |
Change avoid_weather() to use a table lookup located at the beginning of weather.c, rather than a mess of ifs/elses. | |||
Show difference between Revision 1.3 and 1.4 | |||
Revision 1.3 | garbled | 2002/11/08 02:45:26 | +39 -0 |
Move the weather defines into tod.h. Add a function pointer for the weather_effect command, so it can be called from ready_map. | |||
Show difference between Revision 1.2 and 1.3 | |||
Revision 1.2 | garbled | 2002/01/01 18:26:28 | +6 -0 |
Clean up some missing prototypes, protect tod.h against multiple inclusion, and generally make -Wmissing-prototypes happier. | |||
Show difference between Revision 1.1 and 1.2 | |||
Revision 1.1 | garbled | 2001/12/18 02:58:03 | None |
Lots of changes here. Basically implement a night and day system, as well as tracking of game time. A clockdata file is now created and updated by the server to increment time. Time increases by 1 hour, approximately every 2 minutes of real time. Right now this code has virtually no effect, but as maps are updated with outdoor settings, nightfall will occur automatically. The time command has been modified to show the current game time, and the clock objects have been changed to show the game time as well. garbled 2001-12-18 | |||
First version |