Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: formulae | |||
Revision 1.22 | akirschbaum | 2005/10/31 15:23:00 | +46 -47 |
Fix bug #1102975 (Bronze items not keeping their + in alchemy): the problem was that a formula for full_helmet did exist but not for b_full_helmet. Since both helmet's names are "full helmet", the recipe was selected even if using the ingredient b_full_helmet. This fix adds new formulae for alternative archetypes with the same name as the base object, and makes the server code select the matching formula from multiple arch names in the "arch" field. | |||
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Revision 1.21 | salathar | 2005/02/22 05:34:09 | +6 -6 |
Apply patches 1126149,1118618 courtesy Mithzi - Fix several broken formulae | |||
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Revision 1.20 | crowbert | 2005/01/18 18:23:32 | +5 -5 |
fix formulae: talisman_* -> talisman of *; leather armour -> armour | |||
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Revision 1.19 | tchize | 2005/01/16 03:13:14 | +4 -4 |
Fixed bug [ 1097216 ] potion of might is missing The potion of might has been renamed on 13 sep 2003 to potion of strength. Update formulaes still relying on potion of might to potion of strength | |||
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Revision 1.18 | ryo_saeba | 2004/11/25 12:47:57 | +1 -1 |
Apply a few patches from tracker | |||
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Revision 1.17 | temitchell | 2004/09/19 22:19:05 | +11 -0 |
- add Cloak of Unholy Protection and recipie for same as per patch 1030545 | |||
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Revision 1.16 | mwedel | 2003/09/13 00:02:05 | +17 -17 |
Updated code for skill + spell code. skills and spells are now objects. tuning these now means changing the archetypes. New spells can now be added just by making a new archetype. Lots of code cleanup also done. MSW 2003-09-12 | |||
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Revision 1.15 | garbled | 2003/01/30 02:34:16 | +198 -8 |
More formulae hacking from Johnny Shelley. Mostly added new bow types, fiddled a few difficulty/exp settings, and added trans to most of the smithery/tannery formulae. | |||
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Revision 1.14 | garbled | 2003/01/08 22:23:41 | +7 -0 |
Document diff and exp fields | |||
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Revision 1.13 | garbled | 2003/01/08 22:20:26 | +524 -0 |
Rewrite alchemy slightly. Now in the formula, we include a difficulty (percentage) and the experience value for the formula. We no longer adjust the experience given by the difficulty of the map. We no longer use the number of items to determine difficulty, rather we use the difficulty rating in the formula. We no longer multiply the experience given by the yield of the product, one "casting" one exp. When writing formulae, calculate the difficulty in when setitng the exp, because it is not multiplied in any way. Fix a bug in Mark's new armour enchantment stuff. Send the item to the player, otherwise they mysteriously dissapear, and only add the split items back if they were spilt, avoiding a segv when enchanting a single piece of armour. Change alchemy skills to only utilize cauldrons directly beneath the user.. the other behavior was getting annoying. This should slow down the abusive nature of alchemy. The exp settings and difficulty levels probably should be tuned better. Feel free. | |||
Show difference between Revision 1.12 and 1.13 | |||
Revision 1.12 | garbled | 2003/01/07 01:56:48 | +40 -40 |
Convert all cloaks and gloves (not gauntlets) to woodsman/tanbench. Convert all the "oven" instances to stove. | |||
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Revision 1.11 | garbled | 2002/12/18 11:16:29 | +890 -78 |
Formulae to go along with the new alchemy stuff. By Johnny Shelley, looked over and verified by myself. | |||
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Revision 1.10 | garbled | 2002/11/11 03:01:01 | +337 -0 |
Update this file to be compatible with the new alchemy code. All arrow/bow formulae were moved to bowyer/workbench. All weapon/armor formulae were moved to smithery/forge. Please feel free to fiddle this file, alot more can probably be done with it by someone creative. | |||
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Revision 1.9 | avogl | 2002/04/26 18:56:09 | +0 -48 |
I removed the transmutation flag from all equipment in the formulae file. Transmutation allows to collect resistances and that has to be prevented. I do this in agreement with cryo, who is the original author of the recent formulae-updates. --AV | |||
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Revision 1.8 | jbontje | 2002/04/13 18:01:41 | +559 -13 |
New formulae and artifacts. Some of the arrows made a bit more powerfull. cryo 2002-04-14 | |||
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Revision 1.7 | mardahl | 2001/04/23 02:50:40 | +1 -1 |
Fix a spelling error. | |||
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Revision 1.6 | mardahl | 2001/04/20 06:01:39 | +2 -2 |
Tryinig to have nice faces for artifact potions. | |||
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Revision 1.5 | peterm | 2000/10/17 20:02:44 | +18 -8 |
Patches from A. Vogl: keycode for fire resistance potion. Recipe for making cloak of minor protection. Re-Enable serpent balm. | |||
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Revision 1.4 | damn | 1999/09/17 14:46:32 | +8 -8 |
- minor spelling fixes to match minor spelling fixes in artifacts -- DAMN | |||
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Revision 1.3 | cvs | 1999/08/06 16:08:17 | +1 -1 |
patches from DAMN, renaming potion of strength to potion of might, adding nrof to various archetypes so they'll stack, adding weight 3 to power crystal archetype so it'll be the same as the one in the GemTunnel. | |||
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Revision 1.2 | cvs | 1999/08/02 19:37:00 | +4 -0 |
comment on keycode added. | |||
Show difference between Revision 1.1 and 1.2 | |||
Revision 1.1 | uid200 | 1999/04/02 13:10:04 | None |
Initial revision | |||
First version | |||
Revision 1.1.1.1 | uid200 | 1999/04/02 13:10:04 | +0 -0 |
First CVS revsion: crossfire-0.95.3 | |||
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