--- crossfire/lib ---


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Filename: formulae
Revision 1.22akirschbaum 2005/10/31 15:23:00 +46 -47
Fix bug #1102975 (Bronze items not keeping their + in alchemy): the problem
was that a formula for full_helmet did exist but not for b_full_helmet. Since
both helmet's names are "full helmet", the recipe was selected even if using
the ingredient b_full_helmet. This fix adds new formulae for alternative
archetypes with the same name as the base object, and makes the server code
select the matching formula from multiple arch names in the "arch" field.
Show difference between Revision 1.21 and 1.22
Revision 1.21salathar 2005/02/22 05:34:09 +6 -6
Apply patches 1126149,1118618 courtesy Mithzi
- Fix several broken formulae
Show difference between Revision 1.20 and 1.21
Revision 1.20crowbert 2005/01/18 18:23:32 +5 -5
fix formulae: talisman_* -> talisman of *; leather armour -> armour
Show difference between Revision 1.19 and 1.20
Revision 1.19tchize 2005/01/16 03:13:14 +4 -4

Fixed bug [ 1097216 ] potion of might is missing
The potion of might has been renamed on 13 sep 2003 to potion of strength.
Update formulaes still relying on potion of might to potion of strength
Show difference between Revision 1.18 and 1.19
Revision 1.18ryo_saeba 2004/11/25 12:47:57 +1 -1
Apply a few patches from tracker
Show difference between Revision 1.17 and 1.18
Revision 1.17temitchell 2004/09/19 22:19:05 +11 -0
- add Cloak of Unholy Protection and recipie for same as per patch
1030545
Show difference between Revision 1.16 and 1.17
Revision 1.16mwedel 2003/09/13 00:02:05 +17 -17
Updated code for skill + spell code. skills and spells are now objects.
tuning these now means changing the archetypes. New spells can now
be added just by making a new archetype. Lots of code cleanup
also done.
MSW 2003-09-12
Show difference between Revision 1.15 and 1.16
Revision 1.15garbled 2003/01/30 02:34:16 +198 -8
More formulae hacking from Johnny Shelley. Mostly added new bow types,
fiddled a few difficulty/exp settings, and added trans to most of the
smithery/tannery formulae.
Show difference between Revision 1.14 and 1.15
Revision 1.14garbled 2003/01/08 22:23:41 +7 -0
Document diff and exp fields
Show difference between Revision 1.13 and 1.14
Revision 1.13garbled 2003/01/08 22:20:26 +524 -0
Rewrite alchemy slightly. Now in the formula, we include a difficulty
(percentage) and the experience value for the formula. We no longer
adjust the experience given by the difficulty of the map. We no longer
use the number of items to determine difficulty, rather we use the
difficulty rating in the formula. We no longer multiply the experience
given by the yield of the product, one "casting" one exp. When writing
formulae, calculate the difficulty in when setitng the exp, because it is
not multiplied in any way.

Fix a bug in Mark's new armour enchantment stuff. Send the item to the
player, otherwise they mysteriously dissapear, and only add the split
items back if they were spilt, avoiding a segv when enchanting a single
piece of armour.

Change alchemy skills to only utilize cauldrons directly beneath the
user.. the other behavior was getting annoying.

This should slow down the abusive nature of alchemy. The exp settings
and difficulty levels probably should be tuned better. Feel free.
Show difference between Revision 1.12 and 1.13
Revision 1.12garbled 2003/01/07 01:56:48 +40 -40
Convert all cloaks and gloves (not gauntlets) to woodsman/tanbench.
Convert all the "oven" instances to stove.
Show difference between Revision 1.11 and 1.12
Revision 1.11garbled 2002/12/18 11:16:29 +890 -78
Formulae to go along with the new alchemy stuff. By Johnny Shelley,
looked over and verified by myself.
Show difference between Revision 1.10 and 1.11
Revision 1.10garbled 2002/11/11 03:01:01 +337 -0
Update this file to be compatible with the new alchemy code. All
arrow/bow formulae were moved to bowyer/workbench. All weapon/armor
formulae were moved to smithery/forge. Please feel free to fiddle this
file, alot more can probably be done with it by someone creative.
Show difference between Revision 1.9 and 1.10
Revision 1.9avogl 2002/04/26 18:56:09 +0 -48
I removed the transmutation flag from all equipment
in the formulae file. Transmutation allows to
collect resistances and that has to be prevented.

I do this in agreement with cryo, who is the
original author of the recent formulae-updates.
--AV
Show difference between Revision 1.8 and 1.9
Revision 1.8jbontje 2002/04/13 18:01:41 +559 -13
New formulae and artifacts. Some of the arrows made a bit more powerfull.
cryo 2002-04-14
Show difference between Revision 1.7 and 1.8
Revision 1.7mardahl 2001/04/23 02:50:40 +1 -1
Fix a spelling error.
Show difference between Revision 1.6 and 1.7
Revision 1.6mardahl 2001/04/20 06:01:39 +2 -2
Tryinig to have nice faces for artifact potions.
Show difference between Revision 1.5 and 1.6
Revision 1.5peterm 2000/10/17 20:02:44 +18 -8
Patches from A. Vogl:
keycode for fire resistance potion.
Recipe for making cloak of minor protection.
Re-Enable serpent balm.
Show difference between Revision 1.4 and 1.5
Revision 1.4damn 1999/09/17 14:46:32 +8 -8
- minor spelling fixes to match minor spelling fixes in artifacts -- DAMN
Show difference between Revision 1.3 and 1.4
Revision 1.3cvs 1999/08/06 16:08:17 +1 -1
patches from DAMN, renaming potion of strength to potion of
might, adding nrof to various archetypes so they'll stack,
adding weight 3 to power crystal archetype so it'll
be the same as the one in the GemTunnel.
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 1999/08/02 19:37:00 +4 -0
comment on keycode added.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/04/02 13:10:04 None
Initial revision
First version
Revision 1.1.1.1uid200 1999/04/02 13:10:04 +0 -0
First CVS revsion: crossfire-0.95.3
Show difference between Revision 1.1 and 1.1.1.1


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