Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: treasures.bld | |||
Revision 1.53 | qal21 | 2006/09/16 15:10:14 | +5 -3 |
Recollect archetypes. | |||
Show difference between Revision 1.52 and 1.53 | |||
Revision 1.52 | lalo | 2006/09/06 19:50:41 | +3 -0 |
recollect again, because it seems last time it picked up some outdated stuff | |||
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Revision 1.51 | lalo | 2006/09/06 16:14:32 | +38 -0 |
collected archetypes n'stoof | |||
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Revision 1.50 | lalo | 2006/09/03 15:18:00 | +5 -0 |
collected archetypes n'stoof | |||
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Revision 1.49 | qal21 | 2006/08/31 01:05:48 | +0 -0 |
Recollect archetypes. | |||
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Revision 1.48 | quinet | 2006/08/18 13:15:55 | +9 -3 |
Recollect archetypes. | |||
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Revision 1.47 | qal21 | 2006/08/09 22:29:17 | +0 -0 |
Recollect archetypes. | |||
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Revision 1.46 | ryo_saeba | 2006/08/05 03:56:34 | +0 -0 |
Patch #1389432 (Per-race HallOfSelection) courtesy Lalo Martins | |||
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Revision 1.45 | qal21 | 2006/08/04 13:40:20 | +0 -0 |
Recollect archtypes. | |||
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Revision 1.44 | mwedel | 2006/06/25 00:47:11 | +0 -0 |
Commit update files. MSW 2006-06-24 | |||
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Revision 1.43 | akirschbaum | 2006/06/01 12:47:23 | +1 -1 |
lib/archetypes, lib/treasures.bld: Rebuilt. | |||
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Revision 1.42 | mwedel | 2006/05/30 02:01:38 | +0 -0 |
Recollect these goodies. MSW 2006-05-29 | |||
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Revision 1.41 | ryo_saeba | 2006/05/20 10:19:09 | +0 -0 |
Update treasures and faces | |||
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Revision 1.40 | mwedel | 2006/02/07 01:31:40 | +0 -0 |
Recollect archetypes - some new objects, some objects modified to include move_.. fields. MSW 2006-02-06 | |||
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Revision 1.39 | mwedel | 2006/01/11 00:38:51 | +61 -19 |
check in recollected archetypes. MSW 2006-01-10 | |||
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Revision 1.38 | mwedel | 2006/01/02 01:16:24 | +72 -5 |
Recollect archetypes/images, since there has been a bunch of changes. MSW 2006-01-01 | |||
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Revision 1.37 | mwedel | 2005/11/16 02:16:08 | +64 -2 |
Commit for new blocking code. Not going to dictate all the changes - but will outline the broad points. Note also that the doc/Developers/objects is updated and goes into more details also. - check for P_WALL no longer used - instead, need to use GET_MAP_MOVE_BLCOK and check against movement type of objects. - arch_blocked() changed to ob_blocked(), now takes object. Needed because just looking at archetype move_ values is no longer sufficient. - find_first_free_spot() changed to take object, since it just calls arch_blocked() - FLAG_FLYING removed, now in move type. - walk_on/walk_off/fly_on/fly_off removed - now based on move_on and move_off fields. - Map space structure extended to hold the move_on/move_off, etc values so that we can shortcut some processing by not having to check every object on the space when something enters it if move_on isn't set. - archetypes recollected - boulders needed move_walk to properly trigger buttons. - Note that the new plugin code has to be fixed up for the new movement code. Look for FIXME in plugins/cfpython/cfpython_object.c MSW 2005-11-15 | |||
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Revision 1.36 | bbotbuilder | 2005/10/18 15:17:09 | +23 -1 |
Recollect archetypes. | |||
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Revision 1.35 | ryo_saeba | 2005/10/09 03:52:46 | +246 -19 |
Rebuild archetypes and such. | |||
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Revision 1.34 | mwedel | 2005/09/06 02:08:31 | +23 -0 |
recollect updated archtypes. MSW 2005-09-05 | |||
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Revision 1.33 | mwedel | 2005/08/31 01:28:22 | +0 -23 |
Recollect archetypes. | |||
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Revision 1.32 | qal21 | 2005/08/18 20:04:52 | +23 -0 |
recollect archetypes | |||
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Revision 1.31 | mwedel | 2005/07/25 00:29:21 | +19 -0 |
recollect archetypes. MSW 2005-07-24 | |||
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Revision 1.30 | tchize | 2005/05/21 13:53:08 | +4039 -0 |
FIX: recollected arches, treasures were missing | |||
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Revision 1.29 | tchize | 2005/05/21 12:35:30 | +39 -4035 |
Added support for readable subtypes in sign managements. Added some documentation on readable subtypes in the form Now signs should show nice on new clients (if you except my awful drawings) | |||
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Revision 1.28 | mwedel | 2005/03/20 23:10:01 | +0 -0 |
recollect archetypes MSW 2005-03-20 | |||
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Revision 1.27 | mwedel | 2005/03/16 01:59:19 | +0 -0 |
rebuilt archetypes. MSW 2005-03-15 | |||
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Revision 1.26 | mwedel | 2005/03/12 23:49:32 | +0 -0 |
Collect & rebuilt archetypes. MSW 2005-03-12 | |||
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Revision 1.25 | tchize | 2005/01/15 09:56:15 | +9 -3 |
rebuild of archetype datas. rebuild of datas after fix of bug '[ 1096845 ] Duplicated archtypes' | |||
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Revision 1.24 | mwedel | 2004/10/26 00:16:09 | +138 -50 |
collect & commit. MSW 2004-10-25 | |||
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Revision 1.23 | tchize | 2004/09/26 05:09:11 | +81 -33 |
Colelcted archetypes from arch cvs | |||
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Revision 1.22 | mwedel | 2004/06/11 01:22:00 | +0 -0 |
Recollect - the missing 'archway' archs, along with perhaps others, is causing crashes/infinite loops. MSW 2004-06-10 | |||
Show difference between Revision 1.21 and 1.22 | |||
Revision 1.21 | mwedel | 2004/05/16 03:25:58 | +0 -0 |
commit these for Ryo. Ads GPS object. MSW 2004-05-15 | |||
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Revision 1.20 | mwedel | 2004/05/05 02:22:58 | +2 -403 |
Rebuilt: archetypes: magic_wall spells updated to increase in length (range_modifier) added. treasures.bld: rebuilt - appears previous version was rebuilt with old treasures file, resulting in duplicate treasure lists. MSW 2004-05-04 | |||
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Revision 1.19 | mwedel | 2004/04/16 00:59:18 | +499 -5 |
recollect all this stuff. | |||
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Revision 1.18 | mwedel | 2004/02/22 19:21:28 | +3 -3 |
lib/*: different spell for dragons vs players for firebreath - update treasures so monsters use ability version. server/gods.c: Add missing call to link_player_skills(), resulting in players having multiple praying skills. server/skill_util.c: Change learn_skill() so we don't create a skill pointer for the player if they didn't learn the skill (even if they can't use such a created skill, it is still a bit confusing). Fix finding of hand to hand skills to make sure the player can in fact use the skill in question. MSW 2004-02-22 | |||
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Revision 1.17 | mwedel | 2004/02/16 18:22:24 | +5 -5 |
doc/Developers/spells: Update type on casting_time - include suggested value for times so that results are hopefully more coherent. lib/archetypes, treasures.bld: rebuilt. lib/treasures: Change some of the 'spelldirect' types to just the actual spells, so that two seperate archs don't have to be maintained. server/c_wiz.c: Add some basic sanity checking to command_remove() so that we don't unnecessarily crash. server/skills.c: write_scroll() - have it reset value of the scroll so that the scrolls so inscribed by players have better chance of merging. server/spell_attack.c: cast_cone() - if the caster is a trap, have it hit the center space, so that characters who detonate cone traps will get hit by the effects. Also, reduce range of cone spells if they are going in all directions, compared to being targetted in a speciifc direction. server/spell_util.c: cast_spell() - put lower limit on player speed_left value when casting spells - since higher up the calling stack, the player speed is also reduced, we need to set the lower limit here so that the player isn't out of action longer than they should be. MSW 2004-02-16 | |||
Show difference between Revision 1.16 and 1.17 | |||
Revision 1.16 | mwedel | 2004/02/01 18:37:42 | +1242 -944 |
rebuild various files from arch directory. MSW 2004-02-01 | |||
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Revision 1.15 | mwedel | 2003/12/27 23:54:39 | +35 -0 |
Rebuilt archetypes & related files. MSW 2003-12-27 | |||
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Revision 1.14 | mwedel | 2003/11/16 18:17:35 | +10 -10 |
Rebuild archetypes and treaures. update map_check to check for spellbook objects. MSW 2003-11-16 | |||
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Revision 1.13 | mwedel | 2003/10/25 23:53:33 | +38 -38 |
Rebuild. Main change is removal of the spell_direct arches, and update the treasures file to instead use the spell objects directly. MSW 2003-10-25 | |||
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Revision 1.12 | mwedel | 2003/10/14 01:40:08 | +0 -0 |
rebuild - fix for dragon spell abilities. MSW 2003-10-13 | |||
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Revision 1.11 | mwedel | 2003/10/05 23:25:37 | +11 -1 |
Recollect these. Various new arch's have been added. MSW 2003-10-05 | |||
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Revision 1.10 | mwedel | 2003/09/13 00:02:05 | +1780 -466 |
Updated code for skill + spell code. skills and spells are now objects. tuning these now means changing the archetypes. New spells can now be added just by making a new archetype. Lots of code cleanup also done. MSW 2003-09-12 | |||
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Revision 1.9 | temitchell | 2003/09/04 01:46:22 | +63 -10 |
- updating the collected arches (primarily hides and traps needed to be collected again) | |||
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Revision 1.8 | tchize | 2003/07/17 04:36:26 | +0 -0 |
Debugged collect script so it won't put the 'smoothface' info inside archetypes file. Rebuild the archetypes file accordingly | |||
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Revision 1.7 | temitchell | 2003/07/16 01:38:07 | +0 -0 |
- update the collection with changes | |||
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Revision 1.6 | tchize | 2003/07/15 07:56:42 | +0 -0 |
updated collect.pl to pickup smoothing info from archetype and regenerated the picture and smoothing file using it. | |||
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Revision 1.5 | tchize | 2003/07/10 04:57:44 | +0 -0 |
rebuild archetype files with smoothing and changed the smooth file since there were mistakes in it. | |||
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Revision 1.4 | tchize | 2003/07/08 07:45:27 | +0 -0 |
Changed the way smoothing is done. Switched th smooth command to binary mode, rebuild archetype files, added doc on smoothing, updated protocol file. Changed a the "togglemapextended smoothing" to "togglemapextended smooth" to prevent problem of compatibilities with previous cvs smoothing release. | |||
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Revision 1.3 | tchize | 2003/06/30 14:14:13 | +0 -0 |
Various code optimisations to help preventing peeks at maploads. Includes: * rewritten saving of objects, removed needs for sprintf calls and most strlen calls * modified map structures for saving of a very small amount of additionnal precalculated datas for weather * added FAST_xxx macros for fast string manipulations | |||
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Revision 1.2 | tchize | 2003/06/19 05:59:33 | +3 -3 |
Added support for smoothing to the client. This will allow (i hope) better graphical results while using very little bandwidth overhead. Changes done follows: - Added protocol command MapExtendedInfos and smooth commands to server - Added a SetUp paramater in protocol for activating smoothing (disabled by default) or more general Extended map infos - Added file lib/smooth a text file containing some smoothing info a client might ask the server about. - Changed loader.l to be able to mark an object as 'smoothed' in archetypes (the smoothlevel parameter) and rebuild loader.c accordingly - Changed lib/Makefile.am to install lib/smooth file in shared folder - Rebuild the Makefiles.am and the Configure script (using autogen.sh) To be able to smooth, A client commit (the common part+ the gtk part) will follow and an archetypes commit will also follow. I will also detail changes to the protocol within a few days Server has been tested with older client to check backward compatibility | |||
Show difference between Revision 1.1 and 1.2 | |||
Revision 1.1 | mwedel | 2003/05/26 23:37:00 | None |
lib/collect.pl.in: Modify it so that it will collect .trs (treasure) files and build a treasures.bld from that as well as the existing treasures file. In this way, treasure information for objects can be put in the arch directory. lib/Makefile.am, Makefile.in: Modified so that it copies over the treasures.bld to treasures in the destination directory. Have the collect directive also build the images, so that a double make isn't necessary. lib/treasures.bld: Added file - like the archetypes, this is the pre- build treasure file. Until .trs files are added, this will just match the treasures file with some additional comments. MSW 2003-05-26 | |||
First version |