Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change |
---|---|---|---|---|
uid200 | 2 (33.3%) | 6265 (104.7%) | 6265 (97.9%) | 3,132.50 |
avogl | 2 (33.3%) | -184 (-3.1%) | 122 (1.9%) | -92.00 |
mardahl | 1 (16.7%) | -97 (-1.6%) | 13 (0.2%) | -97.00 |
jec | 1 (16.7%) | 0 (0.0%) | 1 (0.0%) | 0.00 |
Date | Author | File/Message |
---|---|---|
9/2/01 12:25 PM | avogl |
Inserted a new image for the wiztower in Lake Country.
Also added some flooring to the marsh. --AV (1 Files changed, 82 Lines changed) Lake_Country/kundi_area 1.3
(+82
-306)
|
3/22/01 7:04 PM | mardahl |
Weakened him.
(1 Files changed,
13 Lines changed)
Lake_Country/DA 1.3
(+13
-110)
|
12/23/00 5:30 PM | avogl |
Cosmetic changes for Lake_Country, inserting
floors and stuff. (1 Files changed, 40 Lines changed) Lake_Country/kundi_area 1.2
(+40
-0)
|
6/19/00 7:29 AM | jec |
Lake_Country/DA, Lake_Country/RETower/tower2,
Lake_Country/snake_pit/snakepit_2 Removed "changing 1" which was very wrong because the objects didn't have an other_arch. Lake_Country/DA (Hanuk), Lake_Country/snake_pit/Chaos_lair4 (vampire) Set "randomitems none" to make modifications of these objects effective (before, they were overwritten with archetype's values when these objects applied something). city/misc/mercenaries, city/towers/tower.mad2 Replaced triggers with handles. (1 Files changed, 1 Lines changed) Lake_Country/DA 1.2
(+1
-1)
|
3/28/99 10:18 PM | uid200 |
Initial revision
(2 Files changed,
6265 Lines changed)
Lake_Country/kundi_area 1.1 added 4354
Lake_Country/DA 1.1 added 1911
|