Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change |
---|---|---|---|---|
uid200 | 4 (40.0%) | 9005 (92.6%) | 9005 (92.3%) | 2,251.25 |
garbled | 4 (40.0%) | 4 (0.0%) | 4 (0.0%) | 1.00 |
avogl | 2 (20.0%) | 718 (7.4%) | 745 (7.6%) | 359.00 |
Date | Author | File/Message |
---|---|---|
1/17/03 1:40 AM | garbled |
Update the difficulty of shops here too.
(4 Files changed,
4 Lines changed)
Lake_Country/shops/Olds_jewel 1.2
(+1
-0)
Lake_Country/shops/Mopoon_wshop 1.2
(+1
-0)
Lake_Country/shops/klondors_wands 1.3
(+1
-0)
Lake_Country/shops/clems_archery 1.3
(+1
-0)
|
2/14/01 3:06 PM | avogl |
/city, /Lake_country, /pup_land:
Optical changes ("cosmetics") only. Used the new png wall-faces to make the maps look better in png mode. /mak, /dtabb, /world: Moved the mak maps (warrior proving tower) from scorn to dtabb (northeast edge). Reason: Such extremely high-level maps shouldn't be located in the starting town. Besides, dtabb has an urgent need for attractive maps. I also modified the mak maps: Corrected bugs, enhanced optical appearance and cleaned up some big balancing problems. (Turban of heavens and ancient bracers for example). The monsters there still give huge chunks of exp. However, I prefer to watch how players get along with these maps before widely reducing exp. (2 Files changed, 745 Lines changed) Lake_Country/shops/clems_archery 1.2
(+427
-20)
Lake_Country/shops/klondors_wands 1.2
(+318
-7)
|
3/28/99 10:21 PM | uid200 |
Initial revision
(4 Files changed,
9005 Lines changed)
Lake_Country/shops/Olds_jewel 1.1 added 2846
Lake_Country/shops/clems_archery 1.1 added 1023
Lake_Country/shops/Mopoon_wshop 1.1 added 4058
Lake_Country/shops/klondors_wands 1.1 added 1078
|