Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change |
---|---|---|---|---|
uid200 | 5 (38.5%) | 13568 (98.6%) | 13568 (98.5%) | 2,713.60 |
avogl | 5 (38.5%) | 186 (1.4%) | 198 (1.4%) | 37.20 |
pcurrlin | 1 (7.7%) | 2 (0.0%) | 2 (0.0%) | 2.00 |
jec | 1 (7.7%) | 0 (0.0%) | 1 (0.0%) | 0.00 |
cater | 1 (7.7%) | 6 (0.0%) | 7 (0.1%) | 6.00 |
Date | Author | File/Message |
---|---|---|
5/17/01 2:09 PM | pcurrlin |
Changed reset time to 30 minutes for Scorn, beginners, tower and world_a3
Made the gate guards friendly so they won't attack players anymore Scorn is now no_spells to keep players from testing their new spells there Philc 2001/05/17 (1 Files changed, 2 Lines changed) city/towers/tower 1.3
(+2
-0)
|
4/14/01 8:39 AM | avogl |
Some cosmetics and minor bugfixes...
I removed the random rune-traps from the doors in the newbie tower. It's unfair and frustrating to get killed by a rune at level 1. --AV (2 Files changed, 17 Lines changed) city/towers/tower.mad 1.3
(+2
-0)
city/towers/tower 1.2
(+15
-0)
|
2/14/01 3:06 PM | avogl |
/city, /Lake_country, /pup_land:
Optical changes ("cosmetics") only. Used the new png wall-faces to make the maps look better in png mode. /mak, /dtabb, /world: Moved the mak maps (warrior proving tower) from scorn to dtabb (northeast edge). Reason: Such extremely high-level maps shouldn't be located in the starting town. Besides, dtabb has an urgent need for attractive maps. I also modified the mak maps: Corrected bugs, enhanced optical appearance and cleaned up some big balancing problems. (Turban of heavens and ancient bracers for example). The monsters there still give huge chunks of exp. However, I prefer to watch how players get along with these maps before widely reducing exp. (3 Files changed, 181 Lines changed) city/towers/tower.mad3 1.2
(+158
-6)
city/towers/tower.mad2 1.4
(+12
-2)
city/towers/tower.mad 1.2
(+11
-4)
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6/19/00 7:29 AM | jec |
Lake_Country/DA, Lake_Country/RETower/tower2,
Lake_Country/snake_pit/snakepit_2 Removed "changing 1" which was very wrong because the objects didn't have an other_arch. Lake_Country/DA (Hanuk), Lake_Country/snake_pit/Chaos_lair4 (vampire) Set "randomitems none" to make modifications of these objects effective (before, they were overwritten with archetype's values when these objects applied something). city/misc/mercenaries, city/towers/tower.mad2 Replaced triggers with handles. (1 Files changed, 1 Lines changed) city/towers/tower.mad2 1.3
(+1
-1)
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5/26/00 9:51 PM | cater |
*** empty log message ***
(1 Files changed,
7 Lines changed)
city/towers/tower.mad2 1.2
(+7
-1)
|
3/28/99 9:56 PM | uid200 |
Initial revision
(5 Files changed,
13568 Lines changed)
city/towers/tower.mad1 1.1 added 1779
city/towers/tower 1.1 added 6883
city/towers/tower.mad 1.1 added 1575
city/towers/tower.mad3 1.1 added 1619
city/towers/tower.mad2 1.1 added 1712
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