Directory Statistics for mak/mansion/

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Lines Of Code for mak/mansion/

Commits for mak/mansion/ (per author)

AuthorRevisionsLines of CodeAdded Lines of CodeLines of Code per Change
mids3 (50.0%) 9108 (89.3%) 9108 (88.7%) 3,036.00
avogl3 (50.0%) 1096 (10.7%) 1162 (11.3%) 365.33

Commit Log

DateAuthorFile/Message
2/14/01 3:07 PMavogl
/city, /Lake_country, /pup_land:

Optical changes ("cosmetics") only.
Used the new png wall-faces to make the maps
look better in png mode.

/mak, /dtabb, /world:

Moved the mak maps (warrior proving tower) from
scorn to dtabb (northeast edge). Reason: Such extremely high-level
maps shouldn't be located in the starting town.
Besides, dtabb has an urgent need for attractive maps.

I also modified the mak maps: Corrected bugs, enhanced
optical appearance and cleaned up some big balancing problems.
(Turban of heavens and ancient bracers for example).
The monsters there still give huge chunks of exp. However,
I prefer to watch how players get along with these maps
before widely reducing exp.
(3 Files changed, 1162 Lines changed)
mak/mansion/floor2 1.2 (+610 -66)
mak/mansion/basement 1.2 (+278 -0)
mak/mansion/floor1 1.2 (+274 -0)
2/8/01 5:31 PMmids
The Warrior Proofing (3 Files changed, 9108 Lines changed)
mak/mansion/floor2 1.1 added 3795
mak/mansion/floor1 1.1 added 2650
mak/mansion/basement 1.1 added 2663