Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change |
---|---|---|---|---|
avogl | 17 (50.0%) | 0 (0.0%) | 2052 (2.9%) | 0.00 |
peterm | 10 (29.4%) | 16089 (28.5%) | 27558 (39.4%) | 1,608.90 |
uid200 | 7 (20.6%) | 40291 (71.5%) | 40291 (57.6%) | 5,755.86 |
Date | Author | File/Message |
---|---|---|
10/27/02 9:40 AM | avogl |
All teleporters which are not of archetype teleporter
(like floor tiles with "type 41" set) have been broken. This was due to missing "activate_on_push/release" flags. A lot of maps have been struck by that and I have now fixed all occurrences I could find... I hope there's not more. --AndreasV (3 Files changed, 12 Lines changed) pup_land/ancient/castle/castle.6 1.6
(+8
-8)
pup_land/ancient/castle/castle.3 1.6
(+2
-1)
pup_land/ancient/castle/castle.2 1.6
(+2
-1)
|
9/26/02 1:18 PM | avogl |
Used the new activate_on_release flags to make
the ancient epigraphs in ancient castle work correctly. --AndreasV (4 Files changed, 35 Lines changed) pup_land/ancient/castle/castle.4 1.3
(+29
-28)
pup_land/ancient/castle/castle.3 1.5
(+2
-10)
pup_land/ancient/castle/castle.2 1.5
(+2
-10)
pup_land/ancient/castle/castle.6 1.5
(+2
-10)
|
9/4/02 8:46 PM | avogl |
Map changes to adopt the new arch versions of the
evil masters. This does not change the behaviour or difficulty of the evil masters. Only the way how they are written in arches and maps. Also fixed a small bug in the underground of eureca castle. --AV (4 Files changed, 1329 Lines changed) pup_land/ancient/castle/castle.6 1.4
(+1063
-1094)
pup_land/ancient/castle/castle.2 1.4
(+106
-125)
pup_land/ancient/castle/castle.3 1.4
(+99
-128)
pup_land/ancient/castle/castle.ud1 1.4
(+61
-71)
|
8/29/01 4:05 AM | avogl |
inserted gargoyle statues
--AV (1 Files changed, 16 Lines changed) pup_land/ancient/castle/gothwolte.2 1.2
(+16
-12)
|
3/12/01 5:27 PM | avogl |
pupland:
Greatly reduced magic resistance for evil masters and rock crushers. This should give wizard-characters a fair chance to kill them. warrior tower: Created a shortcut to the ancient temple. It's not all easy to figure out. And one needs to complete the prerequesite-tests *two* times for it, plus bring up a fragment of chaos (->Chaoslair). --AV (4 Files changed, 345 Lines changed) pup_land/ancient/castle/castle.2 1.3
(+32
-19)
pup_land/ancient/castle/castle.6 1.3
(+12
-12)
pup_land/ancient/castle/castle.3 1.3
(+290
-230)
pup_land/ancient/castle/castle.ud1 1.3
(+11
-9)
|
12/16/00 6:04 PM | avogl |
rebalancing artifacts, concerning PR
(1 Files changed,
315 Lines changed)
pup_land/ancient/castle/castle.6 1.2
(+315
-284)
|
9/26/00 4:02 PM | peterm |
peterm: Changes from Andreas Vogl: new files added.
(4 Files changed,
19631 Lines changed)
pup_land/ancient/castle/gothwolte.2 1.1 added 5757
pup_land/ancient/castle/gothwolte.3 1.1 added 2307
pup_land/ancient/castle/castle.6 1.1 added 8272
pup_land/ancient/castle/gothwolte.1 1.1 added 3295
|
9/26/00 3:55 PM | peterm |
Changes from Andreas Vogl applied to the pupland mix.
He's done numerous fixes and balancing to the maps. --PeterM (6 Files changed, 7927 Lines changed) pup_land/ancient/castle/castle.ud1 1.2
(+1332
-1159)
pup_land/ancient/castle/castle.2 1.2
(+1540
-1187)
pup_land/ancient/castle/castle.1 1.2
(+1033
-631)
pup_land/ancient/castle/castle.3 1.2
(+1669
-970)
pup_land/ancient/castle/castle.5 1.2
(+1413
-3903)
pup_land/ancient/castle/castle.4 1.2
(+940
-3619)
|
3/28/99 10:25 PM | uid200 |
Initial revision
(7 Files changed,
40291 Lines changed)
pup_land/ancient/castle/castle.5 1.1 added 7029
pup_land/ancient/castle/castle.3 1.1 added 5013
pup_land/ancient/castle/castle.4 1.1 added 7773
pup_land/ancient/castle/castle.1 1.1 added 5991
pup_land/ancient/castle/castle.2 1.1 added 5340
pup_land/ancient/castle/ghoswolte 1.1 added 3133
pup_land/ancient/castle/castle.ud1 1.1 added 6012
|