Directory Statistics for pup_land/kurte/

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Lines Of Code for pup_land/kurte/

Commits for pup_land/kurte/ (per author)

AuthorRevisionsLines of CodeAdded Lines of CodeLines of Code per Change
uid20011 (44.0%) 55590 (96.9%) 55590 (91.9%) 5,053.64
avogl10 (40.0%) 1101 (1.9%) 1604 (2.7%) 110.10
peterm4 (16.0%) 657 (1.1%) 3303 (5.5%) 164.25

Commit Log

DateAuthorFile/Message
10/27/02 9:40 AMavogl
All teleporters which are not of archetype teleporter
(like floor tiles with "type 41" set) have been broken.
This was due to missing "activate_on_push/release" flags.
A lot of maps have been struck by that and I have
now fixed all occurrences I could find... I hope there's
not more.

--AndreasV
(1 Files changed, 429 Lines changed)
pup_land/kurte/to_past 1.3 (+429 -278)
4/21/01 9:21 PMavogl
A bunch of bugfixes and minor mods.
Worth mentioning:

city/apartment/apartments:
Altar is now level 30, and one must pay 12 holy
symbols to get it. I think there should be at
least that small effort to get the altar.

pup_land/kurte/jungly:
The jungle-maze is a lot easier now. The exit
is clearly visible, teleportations are noticable
and there is a sort of "guiding voice".
--AV
(2 Files changed, 303 Lines changed)
pup_land/kurte/jungle 1.2 (+294 -13)
pup_land/kurte/penta 1.2 (+9 -0)
2/23/01 3:18 PMavogl
A bunch of changes to the pupland maps, all related to
the "eureca quest":
I tried to make some parts more logic, fair and understandable.
Also fixed a few map-bugs.
(5 Files changed, 717 Lines changed)
pup_land/kurte/eureca_road1 1.2 (+6 -8)
pup_land/kurte/eureca_road3 1.3 (+619 -106)
pup_land/kurte/kurte 1.3 (+17 -8)
pup_land/kurte/house 1.3 (+56 -22)
pup_land/kurte/eureca_road2 1.2 (+19 -10)
11/19/00 7:24 PMavogl
Replaced Kurte�s Key No 1 by a marker ("scolar of kurte").
Much better because marker isn�t tradeable.
--AndreasV
(2 Files changed, 155 Lines changed)
pup_land/kurte/house 1.2 (+17 -4)
pup_land/kurte/eureca_road3 1.2 (+138 -54)
10/8/00 9:33 PMpeterm
Changes from Andreas Vogl, the new pupland maintainer.
here's his CHANGES file:
About the changes:

Only very few maps have undergone fundamental changes this
time. Instead, I've applied numerous bugfixes, new NPC
messages everywhere and an endless amount of cosmetic
changes.

I have focused on lone town and everything that is linked
directly to the pupland main continent. (Still mostly
untouched remain only Nuernberg and red island).

A summary of the few fundamental changes that occured:

- A Passport is needed to pass the barrier station
(to get in the guild of law, lone town).

- map "castle_eureca/castle_eureca8" changed back to
the original outlook, since S.Nishita knew how to fix
the broken mechanism :-)

- nightflower bar in Nuernberg ("nurnber/nf_bar")

- new stuff in kurte's shop ("ancient/kurte/shop")

- map "lone_town/dress3"
(3 Files changed, 3108 Lines changed)
pup_land/kurte/hut2 1.2 (+81 -34)
pup_land/kurte/to_past 1.2 (+2951 -2394)
pup_land/kurte/hut1 1.2 (+76 -37)
9/26/00 3:56 PMpeterm
Changes from Andreas Vogl applied to the pupland mix.
He's done numerous fixes and balancing to the maps.
--PeterM
(1 Files changed, 195 Lines changed)
pup_land/kurte/kurte 1.2 (+195 -181)
3/28/99 10:28 PMuid200
Initial revision (11 Files changed, 55590 Lines changed)
pup_land/kurte/eureca_road31 1.1 added 7108
pup_land/kurte/jungle 1.1 added 8925
pup_land/kurte/eureca_road1 1.1 added 6015
pup_land/kurte/hut2 1.1 added 2918
pup_land/kurte/to_past 1.1 added 4478
pup_land/kurte/eureca_road3 1.1 added 9915
pup_land/kurte/penta 1.1 added 1930
pup_land/kurte/house 1.1 added 1752
pup_land/kurte/kurte 1.1 added 3240
pup_land/kurte/hut1 1.1 added 2930
pup_land/kurte/eureca_road2 1.1 added 6379