Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change |
---|---|---|---|---|
uid200 | 11 (44.0%) | 55590 (96.9%) | 55590 (91.9%) | 5,053.64 |
avogl | 10 (40.0%) | 1101 (1.9%) | 1604 (2.7%) | 110.10 |
peterm | 4 (16.0%) | 657 (1.1%) | 3303 (5.5%) | 164.25 |
Date | Author | File/Message |
---|---|---|
10/27/02 9:40 AM | avogl |
All teleporters which are not of archetype teleporter
(like floor tiles with "type 41" set) have been broken. This was due to missing "activate_on_push/release" flags. A lot of maps have been struck by that and I have now fixed all occurrences I could find... I hope there's not more. --AndreasV (1 Files changed, 429 Lines changed) pup_land/kurte/to_past 1.3
(+429
-278)
|
4/21/01 9:21 PM | avogl |
A bunch of bugfixes and minor mods.
Worth mentioning: city/apartment/apartments: Altar is now level 30, and one must pay 12 holy symbols to get it. I think there should be at least that small effort to get the altar. pup_land/kurte/jungly: The jungle-maze is a lot easier now. The exit is clearly visible, teleportations are noticable and there is a sort of "guiding voice". --AV (2 Files changed, 303 Lines changed) pup_land/kurte/jungle 1.2
(+294
-13)
pup_land/kurte/penta 1.2
(+9
-0)
|
2/23/01 3:18 PM | avogl |
A bunch of changes to the pupland maps, all related to
the "eureca quest": I tried to make some parts more logic, fair and understandable. Also fixed a few map-bugs. (5 Files changed, 717 Lines changed) pup_land/kurte/eureca_road1 1.2
(+6
-8)
pup_land/kurte/eureca_road3 1.3
(+619
-106)
pup_land/kurte/kurte 1.3
(+17
-8)
pup_land/kurte/house 1.3
(+56
-22)
pup_land/kurte/eureca_road2 1.2
(+19
-10)
|
11/19/00 7:24 PM | avogl |
Replaced Kurte�s Key No 1 by a marker ("scolar of kurte").
Much better because marker isn�t tradeable. --AndreasV (2 Files changed, 155 Lines changed) pup_land/kurte/house 1.2
(+17
-4)
pup_land/kurte/eureca_road3 1.2
(+138
-54)
|
10/8/00 9:33 PM | peterm |
Changes from Andreas Vogl, the new pupland maintainer.
here's his CHANGES file: About the changes: Only very few maps have undergone fundamental changes this time. Instead, I've applied numerous bugfixes, new NPC messages everywhere and an endless amount of cosmetic changes. I have focused on lone town and everything that is linked directly to the pupland main continent. (Still mostly untouched remain only Nuernberg and red island). A summary of the few fundamental changes that occured: - A Passport is needed to pass the barrier station (to get in the guild of law, lone town). - map "castle_eureca/castle_eureca8" changed back to the original outlook, since S.Nishita knew how to fix the broken mechanism :-) - nightflower bar in Nuernberg ("nurnber/nf_bar") - new stuff in kurte's shop ("ancient/kurte/shop") - map "lone_town/dress3" (3 Files changed, 3108 Lines changed) pup_land/kurte/hut2 1.2
(+81
-34)
pup_land/kurte/to_past 1.2
(+2951
-2394)
pup_land/kurte/hut1 1.2
(+76
-37)
|
9/26/00 3:56 PM | peterm |
Changes from Andreas Vogl applied to the pupland mix.
He's done numerous fixes and balancing to the maps. --PeterM (1 Files changed, 195 Lines changed) pup_land/kurte/kurte 1.2
(+195
-181)
|
3/28/99 10:28 PM | uid200 |
Initial revision
(11 Files changed,
55590 Lines changed)
pup_land/kurte/eureca_road31 1.1 added 7108
pup_land/kurte/jungle 1.1 added 8925
pup_land/kurte/eureca_road1 1.1 added 6015
pup_land/kurte/hut2 1.1 added 2918
pup_land/kurte/to_past 1.1 added 4478
pup_land/kurte/eureca_road3 1.1 added 9915
pup_land/kurte/penta 1.1 added 1930
pup_land/kurte/house 1.1 added 1752
pup_land/kurte/kurte 1.1 added 3240
pup_land/kurte/hut1 1.1 added 2930
pup_land/kurte/eureca_road2 1.1 added 6379
|