Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: crossfire
- To: (Kjetil Torgrim Homme)
- Subject: Re: crossfire
- From:
- Date: Wed, 8 Jul 92 20:04:42 EDT
- Cc: crossfire (at) ifi.uio.no
- In-Reply-To: <>; from "Kjetil Torgrim Homme" at Jul 10, 92 00:52:06 am
> Every pixmap would need to be in a separate file, too, leading to lots
> of small files chewing up disc space. The way it is now, you can
> delete all the bitmaps after you've assembled the font.
There's no particularly good reason that pixmaps can't be compiled into
the executable.
> Using a font is fast: You can draw a whole line at once in monochrome,
> ie. minimum protocol overhead. When you draw one character, you send
> one byte, when you send a monochrome pixmap, you send 72 bytes, when
> you send a 16 colour pixmap, you send 288 bytes (plus overheads).
Pixmaps can be (and usually are) cached in the X server.
The main concern here is rendering speed. Fonts can be drawn *very*
quickly (on the order of 100K characters per second on some boxen) on
most newer hardware; pixmaps are almost always much slower. This is
not really much of a concern, though, as it's not drawing very much.