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Magic Mapping
- To: crossfire (at) ifi.uio.no
- Subject: Magic Mapping
- From: (Mark Wedel)
- Date: Wed, 28 Apr 93 23:05:16 -0700
Well, I've completed it so that it works nicely on color systems (It will
be even nicer as more objects have a foreground color other thn black.)
As for black/white systems: What makes things a little more
difficult is the resolution each square for a magic map varies depending
on how large the magic map area is.
For example, if it is a very large map, each square may be 4x4 or 6x6.
But if it is a small area, each square may be 24x24. If the square is
small, dithering may be quite difficult.
Various thoughts: The magic mapping routine (as I have done it), does
know the difference between walls and floors and the other objects.
So, if the object is a wall, put a solid block there. If the object
is a floor, don't put anything, and if the object is an item, perhaps
a simple dither? Still not as good as color, but better than before..
Mark Wedel