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Re: A few thoughts on client/server in multi-player games
- To: crossfire (at) ifi.uio.no
- Subject: Re: A few thoughts on client/server in multi-player games
- From:
- Date: Mon, 11 Apr 1994 16:19:37 -0700 (PDT)
- In-Reply-To: <> from "Carl Edman" at Apr 10, 94 10:37:57 pm
--->[From Carl Edman]
No, the ideal protocol would work something like this:
Server -> client
map 1 2 floor
map 1 3 floor
map 1 4 firewall
[ Client notices the name 'firewall'. Checks its cache (either on disk
or in memory) and find it has no image associated with the name
'firewall' ]
Trouble with that is with name conflicts on different servers, that have
added similar, yet contradictory, items.
Reference my previously sent mail for a different idea.
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