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Re: A few thoughts on client/server in multi-player games



--->[From Carl Edman]
    
    No, the ideal protocol would work something like this:
    
    Server -> client
    map 1 2 floor
    map 1 3 floor
    map 1 4 firewall
    
    [ Client notices the name 'firewall'.  Checks its cache (either on disk  
    or in memory) and find it has no image associated with the name  
    'firewall' ]
    
Trouble with that is with name conflicts on different servers, that have
added similar, yet contradictory, items.
Reference my previously sent mail for a different idea.


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