Crossfire Mailing List Archive
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Re: Various thoughts.
- To: crossfire (at) ifi.uio.no
- Subject: Re: Various thoughts.
- From: Tero Haatanen <>
- Date: Wed, 6 Apr 94 11:53:27 EET DST
- In-Reply-To: <>; from "Mark Wedel" at Apr 4, 94 7:56 pm
> Maps: If you plan on editing the ones in the offical distribution, let
> me know first, so I can tell you if I ahve done any editing or not.
I think it probably better that the original author do all editing, if (s)he
is still interested updating maps. Otherwise the new version of map might
override all changes made be other people.
> Also, if there is information that the NPC needs to tell you, there should
> be some way of knowing to ask the correct question, and not just guesswork.
Also every monster who have something to say should respond something to
all words. I udes to test if monster can talk saying "hi", but changed
that after I notice that some monsters react only for "hello", "name", etc.
There was a small bug in load_original_map, which caused 2 players entering
new map in same time entering different locations. I have fixed it now.
I haven't seen the closing exit bug, so can't say anything about it.
About pixmaps. Like Mark already said, it would be nice get all building
same rotation and shading (if any). About cobblestones entry in shops,
it's probably compromise, since if you left it away and put cobblestones
under shop it looks good. But when player is top of shop, pixmap behind
player is cobblestones and not the shop and that looks really weird.
One more thing I like to see is more pixmaps for normal big houses (2x2).
I think that towns with many small (and empty) houses don't look so good
than towns with few big houses.
There seems to be a small bug in pixmap drawing. If there is two different
floors under wall (e.g. starting city, citywalls, grass and cobblestones)
game doesn't update floor under wall right. Also player can see through the
walls sometimes (cityhall and altar), probably caused only slow window
updates. It seems that game first draws the view and then calculates LOS
and blocks the view.
It was me who said about doing those special arrows. I have been quite
busy lataly, but I try get patch Mark before next release. I still think
that exploding arrows don't belong to crossfire. There is enough magic
already, IMHO.
-Tero