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Re: xpm: designing



 I am not sure if I totally followed your message correctly, but a 
few comments.

 As far as I know, there is nothing preventing a map designer to
change the is_floor variables for specific archetypes inside of
crossedit.  So in some cases, that shop building might be a floor, while
in others, it should be an actual object.

 I actually think that the cobblestone entry way for shops, while looking
nice for towns which have cobblestone roads, looks odd for towns that
using something else.  It would probably be better to just leave that
blank, and then put whatever the appropriate floor is below it.

 --Mark