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Re: TCP vs UDP
- To: crossfire (at) ifi.uio.no
- Subject: Re: TCP vs UDP
- From: "Eric A. Anderson" <>
- Date: Tue, 19 Apr 1994 14:54:52 -0400 (EDT)
- In-Reply-To: <>
- References: <>
"Carl Edman" <> writes:
> In the proposed protocol, there is no 'MOVE n' command. Instead there
> is a 'MOVE <player-tag> <x-loc> <y-loc>'. A server which receives this
> command will try and move the player to the named location as fast as
> possible by the straightest route. Losing a packet under these
> circumstances can still be annoying, but it isn't quite as bad.
I'm not convinced this is a good idea. How much does the server
"know" about when figuring out the fastest shortest route? Does is
consider some squares could be bad to walk across[runes]? Does it
consider you might want to run around a monster and not go next to it?
-Eric
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"It seemed like a good idea at the time"
-The Mad Hatter
"Yes, you're very smart. Shut up."
-In "The Princess Bride"
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