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Re: CPU -- Ultima 8
- To: crossfire (at) ifi.uio.no
- Subject: Re: CPU -- Ultima 8
- From: Kjetil Torgrim Homme <kjetilho>
- Date: Sun, 17 Apr 1994 13:07:31 +0200
- In-reply-to: Mark Wedel's message of Sun, 17 Apr 1994 01:13:25 -0700 <>
+--- Mark Wedel:
| At some time, I will probably try and replace all the floating point
| calls with fixed point.
Just converting from floating point to fixed point is likely to be
slower on "hot" boxes. Please consider this (old!) snippet from the
TODO file:
> - Change the speed variables from float to long to save speed in
> computers that lack floating-point co-processorc.
> System: Have a global tick-variable which counts endlessly up (and wraps
> at MAX_INT).
> Have two variables in the objects, one int which specifies at which
> global tick the monster will move next, and one char containing
> the remainder from the last division.
The advantage of this scheme is that you don't have to write back the
results, a single compare is sufficient except when the object is
updated.
Kjetil T.
PS: The next entry in the TODO file is
> - Maybe add light/darkness and moving light-sources to the game.
> (if it can be made fast enough)
This idea has been around forever - sometime it will be reality, and
the protocol should allow for it. :-)
PPS: Some of the items in the TODO list have actually been
implemented/fixed. Mark, you shouldn't be afraid to change the list to
your own liking.