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Re: UDP communications (was: Re: Crossfire client)
- To: crossfire (at) ifi.uio.no
- Subject: Re: UDP communications (was: Re: Crossfire client)
- From: "T. Alexander Popiel" <>
- Date: Thu, 03 Feb 94 22:01:03 -0700
- In-Reply-To: Your message of "Thu, 03 Feb 94 20:14:20 CST." <>
In message: <>
"William W. Dyess" <> writes:
>> Why not have the servers download the spell behaviors to the client
>> upon connection? Seems simple to me, and sends the info once instead
>> of _each_time_ a spell is used.
>
>Much of the info (bitmaps used and such) can be sent, but the actual
>animation of a moving projectile should be sent by the server. This way,
>if the server slows down, everything on the client slows down as well.
>
>--Bill Dyess
--------
That's what the time re-syncs I mentioned are for. However, I was
suggesting they be sent via UDP so they can be dropped on the floor
w/o worry. Basically, my point is to put as little info through the
TCP link as possible, while keeping info which (while useful) quickly
gets out-dated on UDP.
- Alex