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inventory lists - alternative display vs glyph
- To: crossfire (at) ifi.uio.no
- Subject: inventory lists - alternative display vs glyph
- From: Jason Venner <>
- Date: Fri, 10 Jun 1994 09:23:19 -0700
In color mode it would be easy to do:
by playing with the fg/bg colors
In bitonal mode or grey scale it becomes more interesting.
You could draw a box around the item,
you can swap the fg & bg,
you can tile the background with a pixmap
you can stipple the text
The last two can be hard to read.
What ever mechanism we use, it needs to be able to display multiple
attributes in a compact representation.
ie: locked/unlocked
cursed/normal/blessed
unidentified/been worn (paratially identified)/identified
not worn / worn - readied
It would be good if the same mechanism could be used in both
bitonal,greyscale and color.
I propose:
box around item for locked items
Use a bold font and a light grey pixmap (light through
dithering) for normal items.
change background to solid black for cursed items
use reverse video for blessed
have some glyphs that are 'ored' together to indicate
worn/not worn & the identified state
Not worn blank
Worn body outline
unknown question mark
been worn 1/2 a question mark
identified nothing
This could be extended fo support other attributes
blessed halo around the body
cursed - reverse video
normal nothing
locked - border around space