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traps
- To: crossfire (at) ifi.uio.no
- Subject: traps
- From: Peter Mardahl <>
- Date: Fri, 4 Mar 1994 18:28:10 -0800
The rune code will already support traps quite nicely.
All that is lacking are faces and archetypes for them.
Some ideas: blades, poison needles, darts, arrows, mousetraps,
beartraps, stakes.....
Is anyone interested in starting those things? I
will email you documentation on runes and some example archetypes.
I've decided against changing the implementation of runes right
now. One thing that runes will do, that I think is good, is
that if you step on a rune, it will KEEP DETONATING until it's
exhausted its 'charges', or until whatever is on it has stepped off.
Correct me if I'm wrong, but if I go to the WALK_ON flag, it will
only detonate when someone moves onto it, but will not keep
detonating each move until they get off?
PeterM