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Old maps may break with new archetypes
- To: crossfire (at) ifi.uio.no
- Subject: Old maps may break with new archetypes
- From: "Rupert G. Goldie" <>
- Date: Fri, 11 Mar 1994 10:40:58 +1000
The 0.90.2 archetypes file has changed the warrior object to warrior_1 and
has made a new warrior object that has type set to 1 (ie it's a player). This
breaks any old maps that have warriors in them (when the map is loaded it
thinks each warrior is a player, but it doesn't have all the player bits filled
in so you very soon dereference a null pointer and Crossfire falls over).
The fix is to change all occurences of warrior in your old maps to warrior_1
(with a text editor, crossedit falls over too 8-)
Rupert