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fighters & magic
- To: crossfire (at) ifi.uio.no
- Subject: fighters & magic
- From: Don Tabb <>
- Date: Sun, 20 Mar 1994 17:15:01 -0800 (PST)
Forwarded message:
> From: Kjetil Torgrim Homme <>
>
> You suggestions would mostly help _fighters_, and IMO,
> fighters are too good magicians already (and vice versa!)
>
> Kjetil T.
>
I agree. fighers should not be able to use wands and staffs
and mages should not use swords. That is the whole joy of
character classes. You make a high level tank/fighter, but
you need a mage and a healer to help him. a thief class would
be cool.. stealing stuff from classes (like money or bags)
ways to save items and ways for others to steal them.
on other notes, I like what I see being done on graveyards, and
stats will always need improvement.
on maps: what still needs to be done? what do we need? more
low level maps, or high level maps (10-20) or demi-god level maps?
I will start working on more maps, so should I finish castle scorn,
or the tabbland quest?
and how hard should I make them.
Don
aka Scorn! <- netrek kicks ass