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Re: More maps
- To: crossfire (at) ifi.uio.no
- Subject: Re: More maps
- From: Kjetil Torgrim Homme <kjetilho>
- Date: Sun, 20 Mar 1994 20:33:38 +0100
- In-reply-to: Peter Mardahl's message of Sat, 19 Mar 1994 14:12:21 -0800 <>
[ sorry about the unsubscribe mail which got here just now ]
+--- Peter Mardahl:
| I think you should be able to have several magical effects in place
| at once. Why should it be impossible to have a dexterity spell on
| and a fire resistance spell on?
Simple - a magician can't concentrate on two effects at the same
time. But maybe high-level characters should be able to. How about a
system where at any one time, the combined level of the spells in
effect can not exceed the character's level. If a level 3 mage casts
strength, and then burning hands, the strength spell will cease to
function. A level 4 mage would have no problem with that combination,
however. Since the how many pluses a Strength spell gives you depends
on your current level (it used to, anyway!), I am not sure if another
diminishing returns system is needed.
+---
| if a spellcaster wants to give up his levitation spell, he should
| NOT have to cast an unrelated spell simply to get rid of it!
I'll grant you that. Maybe add the command "dispel <spell>" and let
the user bind "dispel levitate" to a key.
+--- Scott Allan Wedekind:
| Frankly, I would love to see more spells that are level dependent.
| Fireballs, among other attack spells are on the top my list.
A high-level character can throw more fireballs, cast more heal
spells, etc. You suggestions would mostly help _fighters_, and IMO,
fighters are too good magicians already (and vice versa!)
Kjetil T.