Crossfire Mailing List Archive
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Re: Abuse of Gravestones
- To: Mark Wedel <>
- Subject: Re: Abuse of Gravestones
- From: Jeff Judkins <>
- Date: Thu, 26 May 1994 06:58:44 -0400 (EDT)
- Cc: , crossfire (at) ifi.uio.no
- In-Reply-To: <>
On Wed, 25 May 1994, Mark Wedel wrote:
> So how do you detect cases where casting a spell (and killing another
> player) is an accident, compared to doing it on purpose? The players
> can usually tell, but to actually program in code to detect becomes a bit
> more difficult.
>
> The best solution is just to state that player killing other players will
> not be tolerated.
>
> --Mark
But part of the fun of x-fire is that you and a friend can go around
beating the hell out of each other. Killing people is not tolerated in
society but it still happens. I think just saying you can't do that takes
some of the fun out. How about the idea that you can not harm a character
X levels below you? That way, if players decide to go after each other,
they'll be more evenly matched.
+============================+==============================+
| This message courtesy of: | You bore me to death |
| | So shut up for God's sake |
| Jeff Judkins | Stop reading me the riot act |
| | While my brains still intact |
+============================+==============================+
Kill'em all and then just let God sort out the mess.