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Re: Abuse of Gravestones
- To: , crossfire (at) ifi.uio.no
- Subject: Re: Abuse of Gravestones
- From: Mark Wedel <>
- Date: Wed, 25 May 1994 20:47:19 -0700
I think it is next to impossible to prevent player killing via magic.
The reason is this: If a character cast large fireball at some monsters,
and it hits some players, those players should be injured (or perhaps
killed). If they became immune to friendly magic, you could have a mage
sitting behind some fighters, casting burning hands, lightning bolt, etc,
and no one would be injured due to it.
So how do you detect cases where casting a spell (and killing another
player) is an accident, compared to doing it on purpose? The players
can usually tell, but to actually program in code to detect becomes a bit
more difficult.
The best solution is just to state that player killing other players will
not be tolerated.
--Mark