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Re: Solo/Multiplayer emphasis
- To: (Rupert G. Goldie)
- Subject: Re: Solo/Multiplayer emphasis
- From: Sven Neuhaus <>
- Date: Thu, 26 May 1994 01:44:48 +0200 (MET DST)
- Cc: crossfire (at) ifi.uio.no
- In-Reply-To: <> from "Rupert G. Goldie" at May 25, 94 06:27:05 pm
> > From: KARIM SANJABI <>
>
> >
> > I really believe that xfire should be designed around a group,
> > multi user idea. I have very high hopes for xfire becoming a
> > true multi user game, where it is more beneficial, and fun to
> > play with other people, instead of just "scum maps by yourself." We
> > have tried to make maps with a party system in mind (multiple
> > levers that need > 1 person, monsters with immune physical in
> > one part of the dungeon, immune magic in another) but no matter
> > how extreme we go, the same 20th level priest/magic user can
> > race through it no problem. I think that class distinctions should
> > be very major, I would like to see this done realistically though.
> >
> > Karim
> >
> While I think there should be lots of effort put into making Crossfire
> a good multi-player game, I do not think we should abandon the solo
> player. For various reasons people can't always play multi-player. I much
> prefer playing multi-player, but there are often times when it simply
> isn't possible, so I want to be able to play and enjoy Crossfire solo.
> Certainly it should be more difficult playing solo, but it shouldn't be
> impossible.
>
> Rupert
I don't agree with this a lot. Crossfire should be mainly a multiplayer
game. The single player capability could be limited to something like
playing a MUD alone. If you want to play Crossfire-like games alone,
why not play Nethack, Ultima, Omega etc...?
IMO, the best feature about crossfire is the multiplayer capability. We
should always keep that in mind.
-Sven
--
Sven Neuhaus, CS student at University of Dortmund, Germany/\Internet for
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