Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Abuse of Gravestones
- To: crossfire (at) ifi.uio.no
- Subject: Re: Abuse of Gravestones
- From: Tero Haatanen <>
- Date: Wed, 25 May 94 14:07:09 EET DST
- In-Reply-To: <>; from "akshay srinivasan" at May 25, 94 6:07 am
> A lot of users are complaining about the fact that gravestones are a
> source of money (too much?). The problem is that players are either
> player killing (another problem as peaceful does not work against magic)
> or dummy player killing for gravestones which> they sell to make huge
> amounts of money.
The gravestone prices was meant to buying gravestones not selling
them. This means not using NOT_PERMANENT_DEATH, so that the dead player's
corpse can be buried to the graveyard (no-one haven't make a map yet
and I haven't had time to finish mine). You can change gravestone's
value by editing archetypes files. Look for Object gravestone and
change value to 0.
> How do you prevent playerkilling by magic? Besides the we all come
> and get you if you do playerkill approach.
No any easy solution to this problem. Tell players that is forbitten
or modify code.
> Thanks
> Ripclaw
> (Lev 14; Maintainer)
Please, try make your lines below 80 characters.
-Tero