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Re: Suggestions for crossfire change.
- To: crossfire (at) ifi.uio.no
- Subject: Re: Suggestions for crossfire change.
- From: Simon McIntosh-Smith <>
- Date: Wed, 25 May 94 09:39:02 BST
> I brainstormed while re-reading a number of posts and thought
> of the following suggestions for crossfire change...
>
> limit magical bonuses from prepare weapon scrolls
> attributes +4 and natural +6 don't know about speed,weight,damage...
I think this is going to be absolutely necessary.
> limit a players total magical bonuses (from equipment worn) to
> their level, and the total magical bonus of carried weapons
> to some multiple of this (Frodo struggled with on ring of
> invisibility, but my character carries around 13 rings)
> ex- my wiz is carrying: amulet ac+2, taifu+3, ring con+1 wis+1
> speed +1, ring of Ice, chainmail+3, helmet+2, shield+2; thats
> +16 and I am only 9th level.
I can see the reasoning behind this, but perhaps the fault lies on
being able to get hold of all these things in the first place?
> Assume some level dependent training. Fighters wc and damage
> increases per level should be greater than a wizards (whose
> might be 0), Wizards could automatically learn spells with
> a level increase. Guilds would have to be implemented to
> delay these bonuses until after melee.
I like this idea.
> Sell/purchase differences in classes. Fighters should know more
> about purchasing weapons/shields/armour, Wizards about wands/
> spellbooks/scrolls, Clerics about potions, thieves about gems.
Also a good idea - makes the distinction between the classes more rich
and interesting...
> Fix charisma bonuses. The difference between 10-30 charisma
> should be ~50%. People might invest in charisma potions
> and rings and stuff, but wizards wouldn't get such a huge
> advantage for having 100 spell points and a charisma spell.
Again agreed. My only concern is that this may make charisma almost
a redundant stat. Is ther another way that the stat could be utilised?
Perhaps having a high charisma would help against certain types of
spell effect, like fear or something?
I know - why not add a few "charm" based spells, where a charmed character
or monster walks around randomly and slowly for a short period of time -
similar in a way to running away when affected by a fear spell. A high
char would give increased resistence to charm based spells...
Just an idea.
Sy
PS I'm excited about the way Crossfire is going - it's great!